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PartyLocalUdpSocketBindAddressOptions

Additional options to control how the Party library binds to the UDP socket specified by the PartyLocalUdpSocketBindAddressConfiguration structure.

Syntax

enum class PartyLocalUdpSocketBindAddressOptions    
{  
    None = 0x0,  
    ExcludeGameCorePreferredUdpMultiplayerPort = 0x1,  
}  

Constants

Constant Description
None No flags are specified.

This value is the default if a PartyLocalUdpSocketBindAddressConfiguration structure has not been explicitly set.
ExcludeGameCorePreferredUdpMultiplayerPort Don't default to using the Microsoft Game Core preferred UDP multiplayer port when the port is unspecified.

In the Microsoft Game Core version of the Party library, when the port field of the PartyLocalUdpSocketBindAddressConfiguration structure is 0, this flag informs the Party library to not use the Game Core preferred UDP multiplayer port. In other versions of the Party library or if the port port is non-zero, this flag must not be set.

Requirements

Header: Party.h

See also

Party members
PartyLocalUdpSocketBindAddressConfiguration