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Constructor (1 of 2)
Initializes a new instance of the MatchUser struct.
public MatchUser(PFEntityKey localUser, string localUserJsonAttributesJSON, string teamId = "")
| parameter | description |
|---|---|
| localUser | The local user to join to the ticket. |
| localUserJsonAttributesJSON | The array of local user attribute strings. There should be one attribute string for each local user. Each attribute string should either be an empty string or a serialized JSON object. For example, {"player_color":"blue","player_role":"tank"}. |
| teamId | The team ID assigned to this match member. May be empty if the matchmaking queue doesn't use team rules. |
Constructor (2 of 2)
Initializes a new instance of the MatchUser struct.
public MatchUser(PlayFabAuthenticationContext localUser, string localUserJsonAttributesJSON,
string teamId = "")
| parameter | description |
|---|---|
| localUser | The local user to join to the ticket. |
| localUserJsonAttributesJSON | The array of local user attribute strings. There should be one attribute string for each local user. Each attribute string should either be an empty string or a serialized JSON object. For example, {"player_color":"blue","player_role":"tank"}. |
| teamId | The team ID assigned to this match member. May be empty if the matchmaking queue doesn't use team rules. |
See Also
- class PFEntityKey
- struct MatchUser
- namespace PlayFab.Multiplayer