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Object Dump Interpretation

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Look at this object dump in more detail:

{5} strcore.cpp(80) : non-object block at $00A7521A, 9 bytes long
{4} strcore.cpp(80) : non-object block at $00A751F8, 5 bytes long
{3} strcore.cpp(80) : non-object block at $00A751D6, 6 bytes long
{2} a CPerson at $51A4

Last Name: Smith
First Name: Alan
Phone #: 581-0215

{1} strcore.cpp(80) : non-object block at $00A7516E, 25 bytes long

The program that generated this dump had only two explicit allocations—one on the stack and one on the heap:

// Do your memory allocations and deallocations.
CString s("This is a frame variable");
// The next object is a heap object.
CPerson* p = new CPerson( "Smith", "Alan", "581-0215" );

The CPerson constructor takes three arguments that are pointers to char, which are used to initialize CString member variables. In the memory dump, you can see the CPerson object along with three nonobject blocks (3, 4, and 5). These hold the characters for the CString member variables and will not be deleted when the CPerson object destructor is invoked.

Block number 2 is the CPerson object itself. $51A4 represents the address of the block and is followed by the contents of the object, which were output by CPerson::Dump when called by DumpAllObjectsSince.

You can guess that block number 1 is associated with the CString frame variable because of its sequence number and size, which matches the number of characters in the frame CString variable. Variables allocated on the frame are automatically deallocated when the frame goes out of scope.

Frame Variables

In general, you should not worry about heap objects associated with frame variables because they are automatically deallocated when the frame variables go out of scope. To avoid clutter in your memory diagnostic dumps, you should position your calls to Checkpoint so that they are outside the scope of frame variables. For example, place scope brackets around the previous allocation code, as shown here:

oldMemState.Checkpoint();
{
    // Do your memory allocations and deallocations ...
    CString s("This is a frame variable");
    // The next object is a heap object.
    CPerson* p = new CPerson( "Smith", "Alan", "581-0215" );
}
newMemState.Checkpoint();

With the scope brackets in place, the memory dump for this example is as follows:

Dumping objects ->

{5} strcore.cpp(80) : non-object block at $00A7521A, 9 bytes long
{4} strcore.cpp(80) : non-object block at $00A751F8, 5 bytes long
{3} strcore.cpp(80) : non-object block at $00A751D6, 6 bytes long
{2} a CPerson at $51A4

Last Name: Smith
First Name: Alan
Phone #: 581-0215

Nonobject Allocations

Notice that some allocations are objects (such as CPerson) and some are nonobject allocations. "Nonobject allocations" are allocations for objects not derived from CObject or allocations of primitive C types such as char, int, or long. If the CObject-derived class allocates additional space, such as for internal buffers, those objects will show both object and nonobject allocations.

Preventing Memory Leaks

Notice in the code above that the memory block associated with the CString frame variable has been deallocated automatically and does not show up as a memory leak. The automatic deallocation associated with scoping rules takes care of most memory leaks associated with frame variables.

For objects allocated on the heap, however, you must explicitly delete the object to prevent a memory leak. To clean up the last memory leak in the previous example, delete the CPerson object allocated on the heap, as follows:

{
    // Do your memory allocations and deallocations.
    CString s("This is a frame variable");
    // The next object is a heap object.
    CPerson* p = new CPerson( "Smith", "Alan", "581-0215" );
    delete p;
}

See Also

Reference

_CrtMemDumpAllObjectsSince

Concepts

Object Dumps

Other Resources

Memory Leak Detection in MFC