Function Prototypes
A function declaration precedes the function definition and specifies the name, return type, storage class, and other attributes of a function. To be a prototype, the function declaration must also establish types and identifiers for the function's arguments.
Syntax
declaration:
declaration-specifiers attribute-seq opt init-declarator-list opt**;**/* attribute-seq opt is Microsoft Specific */
declaration-specifiers:
storage-class-specifier declaration-specifiers opttype-specifier declaration-specifiers opt
type-qualifier declaration-specifiers opt
init-declarator-list:
init-declaratorinit-declarator-list , init-declarator
init-declarator:
declaratordeclarator = initializer
declarator:
pointer opt direct-declaratordirect-declarator: /* A function declarator */
direct-declarator ( parameter-type-list ) /* New-style declarator */direct-declarator ( identifier-list opt ) /* Obsolete-style declarator */
The prototype has the same form as the function definition, except that it is terminated by a semicolon immediately following the closing parenthesis and therefore has no body. In either case, the return type must agree with the return type specified in the function definition.
Function prototypes have the following important uses:
They establish the return type for functions that return types other than int. Although functions that return int values do not require prototypes, prototypes are recommended.
Without complete prototypes, standard conversions are made, but no attempt is made to check the type or number of arguments with the number of parameters.
Prototypes are used to initialize pointers to functions before those functions are defined.
The parameter list is used for checking the correspondence of arguments in the function call with the parameters in the function definition.
The converted type of each parameter determines the interpretation of the arguments that the function call places on the stack. A type mismatch between an argument and a parameter may cause the arguments on the stack to be misinterpreted. For example, on a 16-bit computer, if a 16-bit pointer is passed as an argument, then declared as a long parameter, the first 32 bits on the stack are interpreted as a long parameter. This error creates problems not only with the long parameter, but with any parameters that follow it. You can detect errors of this kind by declaring complete function prototypes for all functions.
A prototype establishes the attributes of a function so that calls to the function that precede its definition (or occur in other source files) can be checked for argument-type and return-type mismatches. For example, if you specify the static storage-class specifier in a prototype, you must also specify the static storage class in the function definition.
Complete parameter declarations (int a) can be mixed with abstract declarators (int) in the same declaration. For example, the following declaration is legal:
int add( int a, int );
The prototype can include both the type of, and an identifier for, each expression that is passed as an argument. However, such identifiers have scope only until the end of the declaration. The prototype can also reflect the fact that the number of arguments is variable, or that no arguments are passed. Without such a list, mismatches may not be revealed, so the compiler cannot generate diagnostic messages concerning them. See Arguments for more information on type checking.
Prototype scope in the Microsoft C compiler is now ANSI-compliant when compiling with the /Za compiler option. This means that if you declare a struct or union tag within a prototype, the tag is entered at that scope rather than at global scope. For example, when compiling with /Za for ANSI compliance, you can never call this function without getting a type mismatch error:
void func1( struct S * );
To correct your code, define or declare the struct or union at global scope before the function prototype:
struct S;
void func1( struct S * );
Under /Ze, the tag is still entered at global scope.