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Each type of event has a specific purpose.
Events and the reasons for their use
| Event | Description |
|---|---|
| Activate document events | Occur when the debug engine (DE) wants the IDE to open or bring a document to the foreground. |
| Breakpoint bound or breakpoint error events | Sent when a breakpoint is bound or when a breakpoint cannot bind and an error is returned. |
| Breakpoint unbound events | Occur when a bound breakpoint unbinds from code. |
| Can stop events | Sent to the IDE to determine whether the user would like to stop at a specified point in code. |
| Breakpoint events | Occur when a code or data breakpoint is hit. |
| Document text events | Occur when text in a document is changed. These events are not sent through the IDebugEventCallBack2::Event method. |
| Engine create events | Sent when an engine is first created. |
| Entry point events | Sent when the program being debugged has run its initialization code and reached its first user entry point. |
| Exception events | Sent when a running program hits an exception. |
| Expression evaluation complete events | Sent when asynchronous expression evaluation is complete. |
| Find Symbol events | Sent whenever the DE needs to ask the user to find symbols for a module. |
| Load complete events | Sent only when the initial program load is complete and the first code is about to run in the program. |
| Message events | Sent when messages are sent to users. |
| Module load events | Sent when a new module is loaded or unloaded. |
| Output string events | Sent when the program writes debug output. |
| Create and destroy events | Sent to announce the creation or destruction of processes, programs, properties, sessions, and threads so the Visual Studio IDE can keep track of the state of the programs being debugged. |
| Step complete events | Sent when a step is complete. |
| Thread name change events | Sent when the user changes the name of a thread. |
| Program name change events | Sent when the user changes the name of a program. |