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Matrix.CreateLookAt Method (Vector3, Vector3, Vector3)

Creates a view matrix.

Syntax

'Declaration
Public Shared Function CreateLookAt ( _
         cameraPosition As Vector3, _
         cameraTarget As Vector3, _
         cameraUpVector As Vector3 _
) As Matrix 
public static Matrix CreateLookAt (
         Vector3 cameraPosition,
         Vector3 cameraTarget,
         Vector3 cameraUpVector
)
public:
static Matrix CreateLookAt(
         Vector3 cameraPosition,
         Vector3 cameraTarget,
         Vector3 cameraUpVector
)

Parameters

  • cameraPosition
    Type: Vector3
    The position of the camera.
  • cameraTarget
    Type: Vector3
    The target towards which the camera is pointing.
  • cameraUpVector
    Type: Vector3
    The direction that is "up" from the camera's point of view.

Return Value

Type: Matrix
The created view matrix.

Remarks

View space, sometimes called camera space, is similar to world space in that it is typically used for the entire scene. However, in view space, the origin is at the viewer or camera.

Requirements

Namespace: Microsoft.Xna.Framework

Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

See Also

Reference

Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace

Platforms

Windows Phone