Sdílet prostřednictvím


ContentImporter.Import Method

Note

This method is available only when developing for Windows.

Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.

Syntax

'Declaration
Public MustOverride Function Import ( _
         filename As String, _
         context As ContentImporterContext _
) As T 
public abstract T Import (
         string filename,
         ContentImporterContext context
)
public:
T Import(
         String filename,
         ContentImporterContext context
) abstract

Parameters

  • filename
    Type: String
    Name of a game asset file.
  • context
    Type: ContentImporterContext
    Contains information for importing a game asset, such as a logger interface.

Return Value

Type: T
Resulting game asset.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

ContentImporter Generic Class
ContentImporter Members
Microsoft.Xna.Framework.Content.Pipeline Namespace

Platforms

Windows 7, Windows Vista, Windows XP