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VectorConverter.TryGetVertexElementFormat Method

Note

This method is available only when developing for Windows.

Gets the GPU vertex format that corresponds to a managed vector type.

Syntax

'Declaration
Public Shared Function TryGetVertexElementFormat ( _
         vectorType As Type, _
         out vertexElementFormat As VertexElementFormat _
) As Boolean 
public static bool TryGetVertexElementFormat (
         Type vectorType,
         out VertexElementFormat vertexElementFormat
)
public:
static bool TryGetVertexElementFormat(
         Type vectorType,
         out VertexElementFormat vertexElementFormat
)

Parameters

Return Value

Type: Boolean
true if a match is found; false otherwise.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

VectorConverter Class
VectorConverter Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows 7, Windows Vista, Windows XP