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GraphicsDevice.SetVertexShaderConstant Method (Int32, Quaternion)

Sets the specified vertex shader constant float register to a Quaternion value.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public void SetVertexShaderConstant (
         int startRegister,
         Quaternion constantData
)

Parameters

  • startRegister
    Zero-based index of the vertex shader constant float register at which to begin setting values.
  • constantData
    The constant data.

Exceptions

Exception type Condition
ArgumentOutOfRangeException constantData is outside the allowable range of values as defined by the invoked method.
InvalidOperationException The method call is invalid. For example, a method's parameter may have an invalid value.

See Also

Reference

GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista