Sdílet prostřednictvím


TensorFloat Class

Definition

A 32-bit float tensor object.

public ref class TensorFloat sealed : ITensor
public ref class TensorFloat sealed : ITensor, IClosable, IMemoryBuffer
/// [Windows.Foundation.Metadata.ContractVersion(Windows.AI.MachineLearning.MachineLearningContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class TensorFloat final : ITensor
/// [Windows.Foundation.Metadata.ContractVersion(Windows.AI.MachineLearning.MachineLearningContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class TensorFloat final : ITensor, IClosable, IMemoryBuffer
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.AI.MachineLearning.MachineLearningContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class TensorFloat : ITensor
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.AI.MachineLearning.MachineLearningContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class TensorFloat : System.IDisposable, ITensor, IMemoryBuffer
Public NotInheritable Class TensorFloat
Implements ITensor
Public NotInheritable Class TensorFloat
Implements IDisposable, IMemoryBuffer, ITensor
Inheritance
Object Platform::Object IInspectable TensorFloat
Attributes
Implements

Windows requirements

Device family
Windows 10, version 1809 (introduced in 10.0.17763.0)
API contract
Windows.AI.MachineLearning.MachineLearningContract (introduced in v1.0)

Examples

For a code example, see ImageFeatureValue. The code example in that topic creates a session and a binding, binds the input image, and then binds the output to a created TensorFloat.

Remarks

A tensor is a multi-dimensional array of values. A float tensor is a tensor of 32-bit floating point values.

The layout of tensors is row-major, with tightly packed contiguous data representing each dimension. The total size of a tensor is the product of the size of each dimension.

Windows Server

To use this API on Windows Server, you must use Windows Server 2019 with Desktop Experience.

Thread safety

This API is thread-safe.

Version history

Windows version SDK version Value added
1903 18362 CreateFromBuffer
1903 18362 CreateFromShapeArrayAndDataArray

Properties

Kind

Returns the Kind associated with the feature.

Shape

Returns the count and size of each dimension.

TensorKind

Returns the data type of the tensor.

Methods

Close()

If there are no outstanding IMemoryBufferReference objects created from this object, Close will dispose of the object and destroy its associated resources. Otherwise, Close will detach itself from its associated resources and they will be destroyed when the last IMemoryBufferReference is closed.

Create()

Creates a 32-bit float tensor object without allocating a buffer.

Create(IIterable<Int64>)

Creates a 32-bit float tensor object and allocates a buffer of size shape.

CreateFromArray(IIterable<Int64>, Single[])

Creates a 32-bit float tensor object, allocates a buffer of size shape, and copies all of data into it.

CreateFromBuffer(Int64[], IBuffer)

Creates a float tensor object with the given shape and uses the underlying buffer in data for subsequent evaluation.

CreateFromIterable(IIterable<Int64>, IIterable<Single>)

Creates a 32-bit float tensor object, allocates a buffer of size shape, and copies all of data into it.

CreateFromShapeArrayAndDataArray(Int64[], Single[])

Creates a 32-bit float tensor object, allocates a buffer of size shape, and copies all of data into it.

CreateReference()

Returns an IMemoryBufferReference representation of the buffer backing the 32-bit float tensor object.

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

GetAsVectorView()

Returns a read-only view of the data.

Applies to

See also