Gamepad.HeadsetConnected Event
Definition
Important
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Signals when a headset is attached to the gamepad.
// Register
event_token HeadsetConnected(TypedEventHandler<IGameController, Headset const&> const& handler) const;
// Revoke with event_token
void HeadsetConnected(event_token const* cookie) const;
// Revoke with event_revoker
Gamepad::HeadsetConnected_revoker HeadsetConnected(auto_revoke_t, TypedEventHandler<IGameController, Headset const&> const& handler) const;
public event TypedEventHandler<IGameController,Headset> HeadsetConnected;
function onHeadsetConnected(eventArgs) { /* Your code */ }
gamepad.addEventListener("headsetconnected", onHeadsetConnected);
gamepad.removeEventListener("headsetconnected", onHeadsetConnected);
- or -
gamepad.onheadsetconnected = onHeadsetConnected;
Public Custom Event HeadsetConnected As TypedEventHandler(Of IGameController, Headset) Implements HeadsetConnected