IGameController.UserChanged Event
Definition
Important
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Signals when the user associated with the controller has changed.
// Register
event_token UserChanged(TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void UserChanged(event_token const* cookie) const;
// Revoke with event_revoker
IGameController::UserChanged_revoker UserChanged(auto_revoke_t, TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
event TypedEventHandler<IGameController,UserChangedEventArgs> UserChanged;
function onUserChanged(eventArgs) { /* Your code */ }
iGameController.addEventListener("userchanged", onUserChanged);
iGameController.removeEventListener("userchanged", onUserChanged);
- or -
iGameController.onuserchanged = onUserChanged;
Event UserChanged As TypedEventHandler(Of IGameController, UserChangedEventArgs)