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This finds the given vertex buffer if it has already been created with ID2D1EffectContext::CreateVertexBuffer with the same GUID.
Syntax
HRESULT FindVertexBuffer(
[in] const GUID *resourceId,
[out] ID2D1VertexBuffer **buffer
);
Parameters
[in] resourceId
Type: const GUID*
The unique id that identifies the vertex buffer.
[out] buffer
Type: ID2D1VertexBuffer**
The returned vertex buffer that can be used as a resource in a Direct2D effect.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_NOTFOUND | The requested vertex buffer was not found. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1effectauthor.h |
| Library | D2d1.lib |