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A specialized implementation of the Shantzis calculations to a transform implemented on the GPU. These calculations are described in the paper A model for efficient and flexible image computing.
The information required to specify a “Pass” in the rendering algorithm on a Pixel Shader is passed to the implementation through the SetDrawInfo method.
Inheritance
The ID2D1DrawTransform interface inherits from the IUnknown interface. ID2D1DrawTransform also has these types of members:
Methods
The ID2D1DrawTransform interface has these methods.
| ID2D1DrawTransform::SetDrawInfo Provides the GPU render info interface to the transform implementation. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1effectauthor.h |