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The GraphicsPath::IsVisible method determines whether a specified point lies in the area that is filled when this path is filled by a specified Graphics object.
Syntax
BOOL IsVisible(
[in] INT x,
[in] INT y,
[in] const Graphics *g
);
Parameters
[in] x
Type: INT
Integer that specifies the x-coordinate of the point to be tested.
[in] y
Type: INT
Integer that specifies the y-coordinate of the point to be tested.
[in] g
Type: const Graphics*
Optional. Pointer to a Graphics object that specifies a world-to-device transformation. If the value of this parameter is NULL, the test is done in world coordinates; otherwise, the test is done in device coordinates. The default value is NULL.
Return value
Type: BOOL
If the test point lies in the interior of this path, this method returns TRUE; otherwise, it returns FALSE.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
| Minimum supported server | Windows 2000 Server [desktop apps only] |
| Target Platform | Windows |
| Header | gdipluspath.h (include Gdiplus.h) |
| Library | Gdiplus.lib |
| DLL | Gdiplus.dll |