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Sets the type of the spatial audio object represented by the buffer.
Syntax
HRESULT SetType(
AudioObjectType type
);
Parameters
type
A value from the AudioObjectType enumeration specifying the type of audio object.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
A spatial audio object can be of type AudioObjectType_Dynamic, which means that it can change position and orientation in 3D space over time, or it can have a value such as AudioObjectType_FrontLeft which represents the static position of a real or virtual speaker that does not change position over time.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 1703 [desktop apps only] |
| Minimum supported server | None supported |
| Target Platform | Windows |
| Header | mfspatialaudio.h (include Mfobjects.h) |
| Library | Mfobjects.lib |