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OVERLAPPED structure (minwinbase.h)

Contains information used in asynchronous (or overlapped) input and output (I/O).

Syntax

typedef struct _OVERLAPPED {
  ULONG_PTR Internal;
  ULONG_PTR InternalHigh;
  union {
    struct {
      DWORD Offset;
      DWORD OffsetHigh;
    } DUMMYSTRUCTNAME;
    PVOID Pointer;
  } DUMMYUNIONNAME;
  HANDLE    hEvent;
} OVERLAPPED, *LPOVERLAPPED;

Members

Internal

The status code for the I/O request. When the request is issued, the system sets this member to STATUS_PENDING to indicate that the operation has not yet started. When the request is completed, the system sets this member to the status code for the completed request.

The Internal member was originally reserved for system use and its behavior may change.

InternalHigh

The number of bytes transferred for the I/O request. The system sets this member if the request is completed without errors.

The InternalHigh member was originally reserved for system use and its behavior may change.

DUMMYUNIONNAME

DUMMYUNIONNAME.DUMMYSTRUCTNAME

DUMMYUNIONNAME.DUMMYSTRUCTNAME.Offset

The low-order portion of the file position at which to start the I/O request, as specified by the user.

This member is nonzero only when performing I/O requests on a seeking device that supports the concept of an offset (also referred to as a file pointer mechanism), such as a file. Otherwise, this member must be zero.

For additional information, see Remarks.

DUMMYUNIONNAME.DUMMYSTRUCTNAME.OffsetHigh

The high-order portion of the file position at which to start the I/O request, as specified by the user.

This member is nonzero only when performing I/O requests on a seeking device that supports the concept of an offset (also referred to as a file pointer mechanism), such as a file. Otherwise, this member must be zero.

For additional information, see Remarks.

DUMMYUNIONNAME.Pointer

Reserved for system use; do not use after initialization to zero.

hEvent

A handle to the event that will be set to a signaled state by the system when the operation has completed. The user must initialize this member either to zero or a valid event handle using the CreateEvent function before passing this structure to any overlapped functions. This event can then be used to synchronize simultaneous I/O requests for a device. For additional information, see Remarks.

Functions such as ReadFile and WriteFile set this handle to the nonsignaled state before they begin an I/O operation. When the operation has completed, the handle is set to the signaled state.

Functions such as GetOverlappedResult and the synchronization wait functions reset auto-reset events to the nonsignaled state. Therefore, you should use a manual reset event; if you use an auto-reset event, your application can stop responding if you wait for the operation to complete and then call GetOverlappedResult with the bWait parameter set to TRUE.

Remarks

Any unused members of this structure should always be initialized to zero before the structure is used in a function call. Otherwise, the function may fail and return ERROR_INVALID_PARAMETER.

The Offset and OffsetHigh members together represent a 64-bit file position. It is a byte offset from the start of the file or file-like device, and it is specified by the user; the system will not modify these values. The calling process must set this member before passing the OVERLAPPED structure to functions that use an offset, such as the ReadFile or WriteFile (and related) functions.

You can use the HasOverlappedIoCompleted macro to check whether an asynchronous I/O operation has completed if GetOverlappedResult is too cumbersome for your application.

You can use the CancelIo function to cancel an asynchronous I/O operation.

A common mistake is to reuse an OVERLAPPED structure before the previous asynchronous operation has been completed. You should use a separate structure for each request. You should also create an event object for each thread that processes data. If you store the event handles in an array, you could easily wait for all events to be signaled using the WaitForMultipleObjects function.

For additional information and potential pitfalls of asynchronous I/O usage, see CreateFile, ReadFile, WriteFile, and related functions.

For a general synchronization overview and conceptual OVERLAPPED usage information, see Synchronization and Overlapped Input and Output and related topics.

For a file I/O–oriented overview of synchronous and asynchronous I/O, see Synchronous and Asynchronous I/O.

Examples

For an example, see Named Pipe Server Using Overlapped I/O.

Requirements

Requirement Value
Minimum supported client Windows XP [desktop apps | UWP apps]
Minimum supported server Windows Server 2003 [desktop apps | UWP apps]
Header minwinbase.h (include Windows.h on Windows Server 2003, Windows Vista, Windows 7, Windows Server 2008 Windows Server 2008 R2)

See also

CancelIo

CreateFile

GetOverlappedResult

HasOverlappedIoCompleted

ReadFile

Synchronization and Overlapped Input and Output

Synchronous and Asynchronous I/O

WriteFile