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texCUBE (HLSL reference)

Samples a cube texture.

ret texCUBE(s, t)

Parameters

Item Description
s
[in] The sampler state.
t
[in] The texture coordinate.

Return Value

The value of the texture data.

Type Description

Name In/Out Template Type Component Type Size
s in object samplerCUBE 1
t in vector float 3
ret out vector float 4

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 4 yes (pixel shader only)
Shader Model 3 (DirectX HLSL) yes (pixel shader only)
Shader Model 2 (DirectX HLSL) yes (pixel shader only)
Shader Model 1 (DirectX HLSL) yes (pixel shader only)

See also

Intrinsic Functions (DirectX HLSL)