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The glIndexMask function controls the writing of individual bits in the color-index buffers.
Syntax
void WINAPI glIndexMask(
GLuint mask
);
Parameters
-
mask
-
A bit mask to enable and disable the writing of individual bits in the color-index buffers. Initially, the mask is all ones.
Return value
This function does not return a value.
Error codes
The following error code can be retrieved by the glGetError function.
| Name | Meaning |
|---|---|
|
The function was called between a call to glBegin and the corresponding call to glEnd. |
Remarks
The glIndexMask function controls the writing of individual bits in the color-index buffers. The least significant n bits of mask, where 1 is the number of bits in a color-index buffer, specify a mask. Wherever a one appears in the mask, the corresponding bit in the color-index buffer (or buffers) is made writable. Where a zero appears, the bit is write-protected.
This mask is used only in color-index mode, and it affects only the buffers currently selected for writing (see glDrawBuffer). Initially, all bits are enabled for writing.
The following function retrieves information related to glIndexMask:
glGet with argument GL_INDEX_WRITEMASK
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client |
Windows 2000 Professional [desktop apps only] |
| Minimum supported server |
Windows 2000 Server [desktop apps only] |
| Header |
|
| Library |
|
| DLL |
|