How to set internal player data
To set internal player data, use the Server API UpdateUserInternalData method. This is data that the client can't access.
The C# Sample in this article are written for the Unity SDK. The Unity SDK uses an event driven model to handle non-synchronous tasks. To run the sample code using the standard C# or Xamarin C# SDKs, you must modify the code to use an async Task model. Methods that must be modified have Async append to the method name in the signature. For example, SetObject in the Unity SDK becomes SetObjectAsync in the standard C# SDK. For more information, see Asynchronous programming with async and await.
C# code example
The following C# code example uses the PlayFab server API to create (or update, if a key value already exists) the KVPs with the key named Class
, with the value Fighter
, and Race
with the value Human
.
public void UpdateUserInternalData() {
PlayFabServerAPI.UpdateUserInternalData(new UpdateUserInternalDataRequest() {
PlayFabId = "user PlayFabId here - obtained from any successful LoginResult",
Data = new Dictionary<string, string>() {
{"Class", "Fighter"},
{"Race", "Human"},
},
},
result => Debug.Log("Set internal user data successful"),
error => {
Debug.Log("Got error updating internal user data:");
Debug.Log(error.GenerateErrorReport());
});
}