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An attribute is a special kind of ref class that can be prepended in square brackets to Windows Runtime types and methods to specify certain behaviors in metadata creation. Several predefined attributes—for example, Windows::Foundation::Metadata::WebHostHidden—are commonly used in C++/CX code. This example shows how the attribute is applied to a class:
[Windows::Foundation::Metadata::WebHostHidden]
public ref class MyClass : Windows::UI::Xaml::DependencyObject {};
Custom attributes
You can also define custom attributes. Custom attributes must conform to these Windows Runtime rules:
Custom attributes can contain only public fields.
Custom attribute fields can be initialized when the attribute is applied to a class.
A field may be one of these types:
int32 (int)
uint32 (unsigned int)
bool
Platform::String^
Windows::Foundation::HResult
Platform::Type^
public enum class (includes user-defined enums)
The next example shows how to define a custom attribute and then initialize it when you use it.
[Windows::Foundation::Metadata::WebHostHiddenAttribute]
public ref class MyCustomAttribute sealed : Platform::Metadata::Attribute {
public:
int Num;
Platform::String^ Msg;
};
[MyCustomAttribute(Num=5, Msg="Hello")]
public ref class Class1 sealed
{
public:
Class1();
};
See also
Type System (C++/CX)
C++/CX Language Reference
Namespaces Reference