Matrix4x4.CreateLookAtLeftHanded(Vector3, Vector3, Vector3) Method
Definition
Important
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Creates a left-handed view matrix.
public:
static System::Numerics::Matrix4x4 CreateLookAtLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAtLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAtLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAtLeftHanded (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4
Parameters
- cameraPosition
- Vector3
The position of the camera.
- cameraTarget
- Vector3
The target towards which the camera is pointing.
- cameraUpVector
- Vector3
The direction that is "up" from the camera's point of view.
Returns
The left-handed view matrix.
Applies to
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