ProjectionCamera.LookDirection Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets a Vector3D which defines the direction in which the camera is looking in world coordinates.
public:
property System::Windows::Media::Media3D::Vector3D LookDirection { System::Windows::Media::Media3D::Vector3D get(); void set(System::Windows::Media::Media3D::Vector3D value); };
public System.Windows.Media.Media3D.Vector3D LookDirection { get; set; }
member this.LookDirection : System.Windows.Media.Media3D.Vector3D with get, set
Public Property LookDirection As Vector3D
Property Value
Vector3D that represents the direction of the camera's field of view.
Examples
The following excerpt sets this property on a PerspectiveCamera.
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
Remarks
Dependency Property Information
Identifier field | LookDirectionProperty |
Metadata properties set to true |
None |
Applies to
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