PartyEndpoint::GetEntityId
Gets the PlayFab Entity ID of the user associated with this endpoint.
Syntax
PartyError GetEntityId(
PartyString* entityId
)
Parameters
entityId
PartyString*
library-allocated output, may return nullptr
The output Entity ID of ther user associated with this endpoint, or nullptr.
Return value
PartyError
c_partyErrorSuccess
if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PartyManager::GetErrorMessage().
Remarks
If this endpoint is not associated with a user, entityId
is set to nullptr.
The memory for the Entity ID string remains valid for the life of the endpoint, which is until its PartyEndpointDestroyedStateChange and/or PartyDestroyEndpointCompletedStateChange, depending on the type of destruction that occurred, has been provided via PartyManager::StartProcessingStateChanges() and all state changes referencing the endpoint have been returned to PartyManager::FinishProcessingStateChanges().
Requirements
Header: Party.h
See also
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