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Triggers additional entity events when hit. For example, you could use a randomize node in minecraft:entity_spawned to choose either an adult or baby event for adding component groups.
Alternate Simple Representations
This item can also be represented as a String.
Trigger Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| event | not set | String | The event to trigger on the entity. |
| target | not set | Target choices | The target entity for the trigger. |
Target choices
| Value | Title | Description |
|---|---|---|
| self | Self | |
| other | Other | |
| player | Player | |
| target | Target | |
| baby | Baby | |
| parent | Parent |
Samples
""sample:spawn_adult": {
// add adult component groups
},
"sample:spawn_baby": {
// add baby component groups
},
"minecraft:entity_spawned": {
"randomize": [
{
"weight": 50.0,
"trigger": "sample:spawn_adult"
},
{
"weight": 50.0,
"trigger": "sample:spawn_baby"
}
]
}"