Bemærk
Adgang til denne side kræver godkendelse. Du kan prøve at logge på eller ændre mapper.
Adgang til denne side kræver godkendelse. Du kan prøve at ændre mapper.
Device render states affect the behavior of almost every part of the pipeline. Render states are set by calling IDirect3DDevice9::SetRenderState.
Additional information is contained in the following topics:
- Alpha Blending State (Direct3D 9)
- Alpha Testing State (Direct3D 9)
- Ambient Lighting State (Direct3D 9)
- Antialiasing State (Direct3D 9)
- Culling State (Direct3D 9)
- Depth Buffering State (Direct3D 9)
- Fog State (Direct3D 9)
- Lighting State (Direct3D 9)
- Outline and Fill State (Direct3D 9)
- Per-Vertex Color State (Direct3D 9)
- Primitive Clipping State (Direct3D 9)
- Shading State (Direct3D 9)
- Stencil Buffer State (Direct3D 9)
- Texture Wrapping State (Direct3D 9)
Related topics