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Cursors.Hand Eigenschaft

Definition

Ruft den Handcursor ab, der normalerweise beim Daraufzeigen über einen Weblink verwendet wird.

public:
 static property System::Windows::Forms::Cursor ^ Hand { System::Windows::Forms::Cursor ^ get(); };
public static System.Windows.Forms.Cursor Hand { get; }
static member Hand : System.Windows.Forms.Cursor
Public Shared ReadOnly Property Hand As Cursor

Eigenschaftswert

Der Cursor Cursor, der den Handcursor darstellt.

Beispiele

Im folgenden Codebeispiel wird veranschaulicht, wie die Control.OnMouseHover Methode in einer abgeleiteten Klasse und mithilfe der Hand Eigenschaft überschreibt wird. Zum Ausführen des Beispiels fügen Sie den folgenden Code in ein neues Formular ein, und fügen Sie diese Klasse ein, die dieselbe Datei nach dem Formular bildet. Fügen Sie dem Formular eine Schaltfläche vom Typ FunButton hinzu.

// To use this example create a new form and paste this class 
// forming the same file, after the form class in the same file.  
// Add a button of type FunButton to the form. 
public ref class FunButton: public Button
{
protected:
   virtual void OnMouseHover( System::EventArgs^ e ) override
   {
      
      // Get the font size in Points, add one to the
      // size, and reset the button's font to the larger
      // size.
      float fontSize = Font->SizeInPoints;
      fontSize += 1;
      System::Drawing::Size buttonSize = Size;
      this->Font = gcnew System::Drawing::Font( Font->FontFamily,fontSize,Font->Style );
      
      // Increase the size width and height of the button 
      // by 5 points each.
      Size = System::Drawing::Size( Size.Width + 5, Size.Height + 5 );
      
      // Call myBase.OnMouseHover to activate the delegate.
      Button::OnMouseHover( e );
   }

   virtual void OnMouseMove( MouseEventArgs^ e ) override
   {
      
      // Make the cursor the Hand cursor when the mouse moves 
      // over the button.
      Cursor = Cursors::Hand;
      
      // Call MyBase.OnMouseMove to activate the delegate.
      Button::OnMouseMove( e );
   }
public class FunButton:
    Button

{
    protected override void OnMouseHover(System.EventArgs e)
    {

        // Get the font size in Points, add one to the
        // size, and reset the button's font to the larger
        // size.
        float fontSize = Font.SizeInPoints;
        fontSize += 1;
        System.Drawing.Size buttonSize = Size;
        this.Font = new System.Drawing.Font(
            Font.FontFamily, fontSize, Font.Style);

        // Increase the size width and height of the button 
        // by 5 points each.
        Size = new System.Drawing.Size(Size.Width+5, Size.Height+5);

        // Call myBase.OnMouseHover to activate the delegate.
        base.OnMouseHover(e);
    }

    protected override void OnMouseMove(MouseEventArgs e)
    {

        // Make the cursor the Hand cursor when the mouse moves 
        // over the button.
        Cursor = Cursors.Hand;

        // Call MyBase.OnMouseMove to activate the delegate.
        base.OnMouseMove(e);
    }
Public Class FunButton
    Inherits Button

    Protected Overrides Sub OnMouseHover(ByVal e As System.EventArgs)

        ' Get the font size in Points, add one to the
        ' size, and reset the button's font to the larger
        ' size.
        Dim fontSize As Single = Font.SizeInPoints
        fontSize += 1
        Dim buttonSize As System.Drawing.Size = Size
        Me.Font = New System.Drawing.Font _
            (Font.FontFamily, fontSize, Font.Style)

        ' Increase the size width and height of the button 
        ' by 5 points each.
        Size = New System.Drawing.Size _
            (Size.Width + 5, Size.Height + 5)

        ' Call myBase.OnMouseHover to activate the delegate.
        MyBase.OnMouseHover(e)
    End Sub

    Protected Overrides Sub OnMouseMove(ByVal e As MouseEventArgs)

        ' Make the cursor the Hand cursor when the mouse moves 
        ' over the button.
        Cursor = Cursors.Hand

        ' Call MyBase.OnMouseMove to activate the delegate.
        MyBase.OnMouseMove(e)
    End Sub

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