FontDialog.FontMustExist Eigenschaft
Definition
Wichtig
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Ruft einen Wert ab, der angibt, ob im Dialogfeld eine Fehlerbedingung angegeben wird, wenn der Benutzer eine nicht vorhandene Schriftart oder ein nicht vorhandenes Format auswählt, oder legt diesen fest.
public:
property bool FontMustExist { bool get(); void set(bool value); };
public bool FontMustExist { get; set; }
member this.FontMustExist : bool with get, set
Public Property FontMustExist As Boolean
Eigenschaftswert
true
, wenn im Dialogfeld eine Fehlerbedingung angezeigt wird, wenn der Benutzer eine nicht vorhanden Schriftart bzw. ein nicht vorhandenes Format auswählt, andernfalls false
. Der Standardwert ist false
.
Beispiele
Im folgenden Codebeispiel wird die Verwendung der MinSizeMember , MaxSizeShowEffects und und FontMustExist sowie die Behandlung des Ereignisses Apply veranschaulicht. Fügen Sie zum Ausführen dieses Beispiels den folgenden Code in ein Formular ein, das einen FontDialog namens und einen Button mit dem Namen Button1
FontDialog1
enthält.
void Button1_Click( System::Object^ sender, System::EventArgs^ e )
{
// Set FontMustExist to true, which causes message box error
// if the user enters a font that does not exist.
FontDialog1->FontMustExist = true;
// Associate the method handling the Apply event with the event.
FontDialog1->Apply += gcnew System::EventHandler( this, &Form1::FontDialog1_Apply );
// Set a minimum and maximum size to be
// shown in the FontDialog.
FontDialog1->MaxSize = 32;
FontDialog1->MinSize = 18;
// Show the Apply button in the dialog.
FontDialog1->ShowApply = true;
// Do not show effects such as Underline
// and Bold.
FontDialog1->ShowEffects = false;
// Save the existing font.
System::Drawing::Font^ oldFont = this->Font;
//Show the dialog, and get the result
System::Windows::Forms::DialogResult result = FontDialog1->ShowDialog();
// If the OK button in the Font dialog box is clicked,
// set all the controls' fonts to the chosen font by calling
// the FontDialog1_Apply method.
if ( result == ::DialogResult::OK )
{
FontDialog1_Apply( this->Button1, gcnew System::EventArgs );
}
// If Cancel is clicked, set the font back to
// the original font.
else
// If Cancel is clicked, set the font back to
// the original font.
if ( result == ::DialogResult::Cancel )
{
this->Font = oldFont;
System::Collections::IEnumerator^ myEnum = this->Controls->GetEnumerator();
while ( myEnum->MoveNext() )
{
Control^ containedControl = safe_cast<Control^>(myEnum->Current);
containedControl->Font = oldFont;
}
}
}
// Handle the Apply event by setting all controls' fonts to
// the chosen font.
void FontDialog1_Apply( Object^ sender, System::EventArgs^ e )
{
this->Font = FontDialog1->Font;
System::Collections::IEnumerator^ myEnum1 = this->Controls->GetEnumerator();
while ( myEnum1->MoveNext() )
{
Control^ containedControl = safe_cast<Control^>(myEnum1->Current);
containedControl->Font = FontDialog1->Font;
}
}
private void Button1_Click(System.Object sender, System.EventArgs e)
{
// Set FontMustExist to true, which causes message box error
// if the user enters a font that does not exist.
FontDialog1.FontMustExist = true;
// Associate the method handling the Apply event with the event.
FontDialog1.Apply += new System.EventHandler(FontDialog1_Apply);
// Set a minimum and maximum size to be
// shown in the FontDialog.
FontDialog1.MaxSize = 32;
FontDialog1.MinSize = 18;
// Show the Apply button in the dialog.
FontDialog1.ShowApply = true;
// Do not show effects such as Underline
// and Bold.
FontDialog1.ShowEffects = false;
// Save the existing font.
System.Drawing.Font oldFont = this.Font;
//Show the dialog, and get the result
DialogResult result = FontDialog1.ShowDialog();
// If the OK button in the Font dialog box is clicked,
// set all the controls' fonts to the chosen font by calling
// the FontDialog1_Apply method.
if (result == DialogResult.OK)
{
FontDialog1_Apply(this.Button1, new System.EventArgs());
}
// If Cancel is clicked, set the font back to
// the original font.
else if (result == DialogResult.Cancel)
{
this.Font = oldFont;
foreach ( Control containedControl in this.Controls)
{
containedControl.Font = oldFont;
}
}
}
// Handle the Apply event by setting all controls' fonts to
// the chosen font.
private void FontDialog1_Apply(object sender, System.EventArgs e)
{
this.Font = FontDialog1.Font;
foreach ( Control containedControl in this.Controls )
{
containedControl.Font = FontDialog1.Font;
}
}
Private Sub Button1_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles Button1.Click
' Set FontMustExist to true, which causes message box error
' if the user enters a font that does not exist.
FontDialog1.FontMustExist = True
' Set a minimum and maximum size to be
' shown in the FontDialog.
FontDialog1.MaxSize = 32
FontDialog1.MinSize = 18
' Show the Apply button in the dialog.
FontDialog1.ShowApply = True
' Do not show effects such as Underline
' and Bold.
FontDialog1.ShowEffects = False
' Save the existing font.
Dim oldFont As System.Drawing.Font = Me.Font
' Show the dialog and save the result.
Dim result As DialogResult = FontDialog1.ShowDialog()
' If The OK button in the Font dialog box is clicked,
' set all the controls' fonts to the chosen font by
' calling the FontDialog1_Apply method.
If result = DialogResult.OK Then
FontDialog1_Apply(Me.Button1, New System.EventArgs)
' If the Cancel button is clicked, set the controls'
' fonts back to the original font.
ElseIf (result = DialogResult.Cancel) Then
Dim containedControl As Control
For Each containedControl In Me.Controls
containedControl.Font = oldFont
Next
End If
End Sub
' Handle the Apply event by setting all controls' fonts to
' the chosen font.
Private Sub FontDialog1_Apply(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles FontDialog1.Apply
Me.Font = FontDialog1.Font
Dim containedControl As Control
For Each containedControl In Me.Controls
containedControl.Font = FontDialog1.Font
Next
End Sub