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DrawTreeNodeEventArgs Klasse

Definition

Stellt Daten für das DrawNode-Ereignis bereit.

public ref class DrawTreeNodeEventArgs : EventArgs
public class DrawTreeNodeEventArgs : EventArgs
type DrawTreeNodeEventArgs = class
    inherit EventArgs
Public Class DrawTreeNodeEventArgs
Inherits EventArgs
Vererbung
DrawTreeNodeEventArgs

Beispiele

Im folgenden Codebeispiel wird das Anpassen eines Steuerelements mithilfe der TreeView Besitzerzeichnung veranschaulicht. Das TreeView Steuerelement im Beispiel zeigt optionale Knotentags zusammen mit den Standardknotenbeschriftungen an. Knotentags werden mithilfe der TreeNode.Tag Eigenschaft angegeben. Das TreeView Steuerelement verwendet auch benutzerdefinierte Farben, einschließlich einer benutzerdefinierten Hervorhebungsfarbe.

Sie können die TreeView meisten Farben anpassen, indem Sie Farbeigenschaften festlegen, die Auswahlmarkierungsfarbe ist jedoch nicht als Eigenschaft verfügbar. Darüber hinaus erstreckt sich das Standardmäßige Markierungsmarkierungsrechteck nur um eine Knotenbezeichnung. Die Besitzerzeichnung muss zum Zeichnen der Knotentags und zum Zeichnen eines angepassten Hervorhebungsrechtecks verwendet werden, das groß genug ist, um ein Knotentag einzuschließen.

Im Beispiel zeichnet ein Handler für das TreeView.DrawNode Ereignis die Knotentags und die benutzerdefinierte Auswahlmarkierung manuell. Nicht ausgewählte Knoten benötigen keine Anpassung. Für diese wird die DrawDefault Eigenschaft so festgelegt true , dass sie vom Betriebssystem gezeichnet werden.

Darüber hinaus stellt ein Handler für das Control.MouseDown Ereignis Treffertests bereit. Standardmäßig kann ein Knoten nur ausgewählt werden, indem er auf den Bereich um die Beschriftung klickt. Der Control.MouseDown Ereignishandler wählt einen Knoten aus, auf den innerhalb dieses Bereichs oder innerhalb des Bereichs um ein Knotentag geklickt wird, falls vorhanden.

#using <System.dll>
#using <System.Windows.Forms.dll>
#using <System.Drawing.dll>

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class TreeViewOwnerDraw: public Form
{
private:
   TreeView^ myTreeView;

   // Create a Font object for the node tags.
   System::Drawing::Font^ tagFont;

public:

   TreeViewOwnerDraw()
   {
      tagFont = gcnew System::Drawing::Font( "Helvetica",8,FontStyle::Bold );

      // Create and initialize the TreeView control.
      myTreeView = gcnew TreeView;
      myTreeView->Dock = DockStyle::Fill;
      myTreeView->BackColor = Color::Tan;
      myTreeView->CheckBoxes = true;
      
      // Add nodes to the TreeView control.
      TreeNode^ node;
      for ( int x = 1; x < 4; ++x )
      {
         // Add a root node to the TreeView control.
         node = myTreeView->Nodes->Add( String::Format( "Task {0}", x ) );
         for ( int y = 1; y < 4; ++y )
         {
            // Add a child node to the root node.
            node->Nodes->Add( String::Format( "Subtask {0}", y ) );
         }
      }
      myTreeView->ExpandAll();
      
      // Add tags containing alert messages to a few nodes 
      // and set the node background color to highlight them.
      myTreeView->Nodes[ 1 ]->Nodes[ 0 ]->Tag = "urgent!";
      myTreeView->Nodes[ 1 ]->Nodes[ 0 ]->BackColor = Color::Yellow;
      myTreeView->SelectedNode = myTreeView->Nodes[ 1 ]->Nodes[ 0 ];
      myTreeView->Nodes[ 2 ]->Nodes[ 1 ]->Tag = "urgent!";
      myTreeView->Nodes[ 2 ]->Nodes[ 1 ]->BackColor = Color::Yellow;
      
      // Configure the TreeView control for owner-draw and add
      // a handler for the DrawNode event.
      myTreeView->DrawMode = TreeViewDrawMode::OwnerDrawText;
      myTreeView->DrawNode += gcnew DrawTreeNodeEventHandler( this, &TreeViewOwnerDraw::myTreeView_DrawNode );
      
      // Add a handler for the MouseDown event so that a node can be 
      // selected by clicking the tag text as well as the node text.
      myTreeView->MouseDown += gcnew MouseEventHandler( this, &TreeViewOwnerDraw::myTreeView_MouseDown );
      
      // Initialize the form and add the TreeView control to it.
      this->ClientSize = System::Drawing::Size( 292, 273 );
      this->Controls->Add( myTreeView );
   }

protected:
   // Clean up any resources being used.        
   ~TreeViewOwnerDraw()
   {
      if ( tagFont != nullptr )
      {
         delete tagFont;
      }
   }

   // Draws a node.
private:
   void myTreeView_DrawNode( Object^ sender, DrawTreeNodeEventArgs^ e )
   {
      // Draw the background and node text for a selected node.
      if ( (e->State & TreeNodeStates::Selected) != (TreeNodeStates)0 )
      {
         // Draw the background of the selected node. The NodeBounds
         // method makes the highlight rectangle large enough to
         // include the text of a node tag, if one is present.
         e->Graphics->FillRectangle( Brushes::Green, NodeBounds( e->Node ) );

         // Retrieve the node font. If the node font has not been set,
         // use the TreeView font.
         System::Drawing::Font^ nodeFont = e->Node->NodeFont;
         if ( nodeFont == nullptr )
                  nodeFont = (dynamic_cast<TreeView^>(sender))->Font;

         // Draw the node text.
         e->Graphics->DrawString( e->Node->Text, nodeFont, Brushes::White, Rectangle::Inflate( e->Bounds, 2, 0 ) );
      }
      // Use the default background and node text.
      else
      {
         e->DrawDefault = true;
      }

      // If a node tag is present, draw its string representation 
      // to the right of the label text.
      if ( e->Node->Tag != nullptr )
      {
         e->Graphics->DrawString( e->Node->Tag->ToString(), tagFont, Brushes::Yellow, (float)e->Bounds.Right + 2, (float)e->Bounds.Top );
      }

      
      // If the node has focus, draw the focus rectangle large, making
      // it large enough to include the text of the node tag, if present.
      if ( (e->State & TreeNodeStates::Focused) != (TreeNodeStates)0 )
      {
         Pen^ focusPen = gcnew Pen( Color::Black );
         try
         {
            focusPen->DashStyle = System::Drawing::Drawing2D::DashStyle::Dot;
            Rectangle focusBounds = NodeBounds( e->Node );
            focusBounds.Size = System::Drawing::Size( focusBounds.Width - 1, focusBounds.Height - 1 );
            e->Graphics->DrawRectangle( focusPen, focusBounds );
         }
         finally
         {
            if ( focusPen )
               delete safe_cast<IDisposable^>(focusPen);
         }

      }
   }

   // Selects a node that is clicked on its label or tag text.
   void myTreeView_MouseDown( Object^ /*sender*/, MouseEventArgs^ e )
   {
      TreeNode^ clickedNode = myTreeView->GetNodeAt( e->X, e->Y );
      if ( NodeBounds( clickedNode ).Contains( e->X, e->Y ) )
      {
         myTreeView->SelectedNode = clickedNode;
      }
   }

   // Returns the bounds of the specified node, including the region 
   // occupied by the node label and any node tag displayed.
   Rectangle NodeBounds( TreeNode^ node )
   {
      // Set the return value to the normal node bounds.
      Rectangle bounds = node->Bounds;
      if ( node->Tag != nullptr )
      {
         // Retrieve a Graphics object from the TreeView handle
         // and use it to calculate the display width of the tag.
         Graphics^ g = myTreeView->CreateGraphics();
         int tagWidth = (int)g->MeasureString( node->Tag->ToString(), tagFont ).Width + 6;
         
         // Adjust the node bounds using the calculated value.
         bounds.Offset( tagWidth / 2, 0 );
         bounds = Rectangle::Inflate( bounds, tagWidth / 2, 0 );
         g->~Graphics();
      }

      return bounds;
   }
};

[STAThreadAttribute]
int main()
{
   Application::Run( gcnew TreeViewOwnerDraw );
}
using System;
using System.Drawing;
using System.Windows.Forms;

public class TreeViewOwnerDraw : Form
{
    private TreeView myTreeView;

    // Create a Font object for the node tags.
    Font tagFont = new Font("Helvetica", 8, FontStyle.Bold);

    public TreeViewOwnerDraw()
    {
        // Create and initialize the TreeView control.
        myTreeView = new TreeView();
        myTreeView.Dock = DockStyle.Fill;
        myTreeView.BackColor = Color.Tan;
        myTreeView.CheckBoxes = true;

        // Add nodes to the TreeView control.
        TreeNode node;
        for (int x = 1; x < 4; ++x)
        {
            // Add a root node to the TreeView control.
            node = myTreeView.Nodes.Add(String.Format("Task {0}", x));
            for (int y = 1; y < 4; ++y)
            {
                // Add a child node to the root node.
                node.Nodes.Add(String.Format("Subtask {0}", y));
            }
        }
        myTreeView.ExpandAll();

        // Add tags containing alert messages to a few nodes 
        // and set the node background color to highlight them.
        myTreeView.Nodes[1].Nodes[0].Tag = "urgent!";
        myTreeView.Nodes[1].Nodes[0].BackColor = Color.Yellow;
        myTreeView.SelectedNode = myTreeView.Nodes[1].Nodes[0];
        myTreeView.Nodes[2].Nodes[1].Tag = "urgent!";
        myTreeView.Nodes[2].Nodes[1].BackColor = Color.Yellow;

        // Configure the TreeView control for owner-draw and add
        // a handler for the DrawNode event.
        myTreeView.DrawMode = TreeViewDrawMode.OwnerDrawText;
        myTreeView.DrawNode += 
            new DrawTreeNodeEventHandler(myTreeView_DrawNode);

        // Add a handler for the MouseDown event so that a node can be 
        // selected by clicking the tag text as well as the node text.
        myTreeView.MouseDown += new MouseEventHandler(myTreeView_MouseDown);

        // Initialize the form and add the TreeView control to it.
        this.ClientSize = new Size(292, 273);
        this.Controls.Add(myTreeView);
    }

    // Clean up any resources being used.        
    protected override void Dispose(bool disposing)
    {
        if (disposing)
        {
            tagFont.Dispose();
        }
        base.Dispose(disposing);
    }

    [STAThreadAttribute()]
    static void Main() 
    {
        Application.Run(new TreeViewOwnerDraw());
    }

    // Draws a node.
    private void myTreeView_DrawNode(
        object sender, DrawTreeNodeEventArgs e)
    {
        // Draw the background and node text for a selected node.
        if ((e.State & TreeNodeStates.Selected) != 0)
        {
            // Draw the background of the selected node. The NodeBounds
            // method makes the highlight rectangle large enough to
            // include the text of a node tag, if one is present.
            e.Graphics.FillRectangle(Brushes.Green, NodeBounds(e.Node));

            // Retrieve the node font. If the node font has not been set,
            // use the TreeView font.
            Font nodeFont = e.Node.NodeFont;
            if (nodeFont == null) nodeFont = ((TreeView)sender).Font;

            // Draw the node text.
            e.Graphics.DrawString(e.Node.Text, nodeFont, Brushes.White,
                Rectangle.Inflate(e.Bounds, 2, 0));
        }

        // Use the default background and node text.
        else 
        {
            e.DrawDefault = true;
        }

        // If a node tag is present, draw its string representation 
        // to the right of the label text.
        if (e.Node.Tag != null)
        {
            e.Graphics.DrawString(e.Node.Tag.ToString(), tagFont,
                Brushes.Yellow, e.Bounds.Right + 2, e.Bounds.Top);
        }

        // If the node has focus, draw the focus rectangle large, making
        // it large enough to include the text of the node tag, if present.
        if ((e.State & TreeNodeStates.Focused) != 0)
        {
            using (Pen focusPen = new Pen(Color.Black))
            {
                focusPen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
                Rectangle focusBounds = NodeBounds(e.Node);
                focusBounds.Size = new Size(focusBounds.Width - 1, 
                focusBounds.Height - 1);
                e.Graphics.DrawRectangle(focusPen, focusBounds);
            }
        }
    }

    // Selects a node that is clicked on its label or tag text.
    private void myTreeView_MouseDown(object sender, MouseEventArgs e)
    {
        TreeNode clickedNode = myTreeView.GetNodeAt(e.X, e.Y);
        if (NodeBounds(clickedNode).Contains(e.X, e.Y))
        {
            myTreeView.SelectedNode = clickedNode;
        }
    }

    // Returns the bounds of the specified node, including the region 
    // occupied by the node label and any node tag displayed.
    private Rectangle NodeBounds(TreeNode node)
    {
        // Set the return value to the normal node bounds.
        Rectangle bounds = node.Bounds;
        if (node.Tag != null)
        {
            // Retrieve a Graphics object from the TreeView handle
            // and use it to calculate the display width of the tag.
            Graphics g = myTreeView.CreateGraphics(); 
            int tagWidth = (int)g.MeasureString
                (node.Tag.ToString(), tagFont).Width + 6;

            // Adjust the node bounds using the calculated value.
            bounds.Offset(tagWidth/2, 0);
            bounds = Rectangle.Inflate(bounds, tagWidth/2, 0);
            g.Dispose();
         }
        
        return bounds;
    }
}
Imports System.Drawing
Imports System.Windows.Forms

Public Class TreeViewOwnerDraw
    Inherits Form

    Private WithEvents myTreeView As TreeView
    
    ' Create a Font object for the node tags.
    Private tagFont As New Font("Helvetica", 8, FontStyle.Bold)
    
    Public Sub New()

        ' Create and initialize the TreeView control.
        myTreeView = New TreeView()
        myTreeView.Dock = DockStyle.Fill
        myTreeView.BackColor = Color.Tan
        myTreeView.CheckBoxes = True
        
        ' Add nodes to the TreeView control.
        Dim node As TreeNode
        Dim x As Integer
        For x = 1 To 3

            ' Add a root node to the TreeView control.
            node = myTreeView.Nodes.Add(String.Format("Task {0}", x))
            Dim y As Integer
            For y = 1 To 3 

                ' Add a child node to the root node.
                node.Nodes.Add(String.Format("Subtask {0}", y))
            Next y
        Next x
        myTreeView.ExpandAll()
        
        ' Add tags containing alert messages to a few nodes 
        ' and set the node background color to highlight them.
        myTreeView.Nodes(1).Nodes(0).Tag = "urgent!"
        myTreeView.Nodes(1).Nodes(0).BackColor = Color.Yellow
        myTreeView.SelectedNode = myTreeView.Nodes(1).Nodes(0)
        myTreeView.Nodes(2).Nodes(1).Tag = "urgent!"
        myTreeView.Nodes(2).Nodes(1).BackColor = Color.Yellow
        
        ' Configure the TreeView control for owner-draw.
        myTreeView.DrawMode = TreeViewDrawMode.OwnerDrawText

        ' Add a handler for the MouseDown event so that a node can be 
        ' selected by clicking the tag text as well as the node text.
        AddHandler myTreeView.MouseDown, AddressOf myTreeView_MouseDown
        
        ' Initialize the form and add the TreeView control to it.
        Me.ClientSize = New Size(292, 273)
        Me.Controls.Add(myTreeView)
    End Sub
    
    <STAThreadAttribute()> _
    Shared Sub Main()
        Application.Run(New TreeViewOwnerDraw())
    End Sub
    
    ' Draws a node.
    Private Sub myTreeView_DrawNode(ByVal sender As Object, _
        ByVal e As DrawTreeNodeEventArgs) Handles myTreeView.DrawNode

        ' Draw the background and node text for a selected node.
        If (e.State And TreeNodeStates.Selected) <> 0 Then

            ' Draw the background of the selected node. The NodeBounds
            ' method makes the highlight rectangle large enough to
            ' include the text of a node tag, if one is present.
            e.Graphics.FillRectangle(Brushes.Green, NodeBounds(e.Node))

            ' Retrieve the node font. If the node font has not been set,
            ' use the TreeView font.
            Dim nodeFont As Font = e.Node.NodeFont
            If nodeFont Is Nothing Then
                nodeFont = CType(sender, TreeView).Font
            End If

            ' Draw the node text.
            e.Graphics.DrawString(e.Node.Text, nodeFont, Brushes.White, _
                e.Bounds.Left - 2, e.Bounds.Top)

        ' Use the default background and node text.
        Else
            e.DrawDefault = True
        End If

        ' If a node tag is present, draw its string representation 
        ' to the right of the label text.
        If (e.Node.Tag IsNot Nothing) Then
            e.Graphics.DrawString(e.Node.Tag.ToString(), tagFont, _
                Brushes.Yellow, e.Bounds.Right + 2, e.Bounds.Top)
        End If

        ' If the node has focus, draw the focus rectangle large, making
        ' it large enough to include the text of the node tag, if present.
        If (e.State And TreeNodeStates.Focused) <> 0 Then
            Dim focusPen As New Pen(Color.Black)
            Try
                focusPen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot
                Dim focusBounds As Rectangle = NodeBounds(e.Node)
                focusBounds.Size = New Size(focusBounds.Width - 1, _
                    focusBounds.Height - 1)
                e.Graphics.DrawRectangle(focusPen, focusBounds)
            Finally
                focusPen.Dispose()
            End Try
        End If

    End Sub

    ' Selects a node that is clicked on its label or tag text.
    Private Sub myTreeView_MouseDown(ByVal sender As Object, ByVal e As MouseEventArgs)
        Dim clickedNode As TreeNode = myTreeView.GetNodeAt(e.X, e.Y)
        If NodeBounds(clickedNode).Contains(e.X, e.Y) Then
            myTreeView.SelectedNode = clickedNode
        End If
    End Sub

    ' Returns the bounds of the specified node, including the region 
    ' occupied by the node label and any node tag displayed.
    Private Function NodeBounds(ByVal node As TreeNode) As Rectangle

        ' Set the return value to the normal node bounds.
        Dim bounds As Rectangle = node.Bounds
        If (node.Tag IsNot Nothing) Then

            ' Retrieve a Graphics object from the TreeView handle
            ' and use it to calculate the display width of the tag.
            Dim g As Graphics = myTreeView.CreateGraphics()
            Dim tagWidth As Integer = CInt(g.MeasureString( _
                node.Tag.ToString(), tagFont).Width) + 6

            ' Adjust the node bounds using the calculated value.
            bounds.Offset(tagWidth \ 2, 0)
            bounds = Rectangle.Inflate(bounds, tagWidth \ 2, 0)
            g.Dispose()
        End If
        Return bounds
    End Function 'NodeBounds

End Class

Hinweise

Verwenden Sie das DrawNode Ereignis, um die Darstellung von Knoten in einem TreeView Steuerelement mithilfe der Besitzerzeichnung anzupassen.

Das DrawNode Ereignis wird von einem TreeView Steuerelement ausgelöst, wenn seine TreeView.DrawMode Eigenschaft auf TreeViewDrawMode.OwnerDrawAll oder auf einen Knoten festgelegt oder TreeViewDrawMode.OwnerDrawText aktualisiert wird. Der DrawTreeNodeEventArgs an den Ereignishandler übergebene Ereignishandler enthält Informationen zum zu zeichnenden Knoten sowie Methoden, mit denen Sie den Knoten zeichnen können.

Verwenden Sie die State Eigenschaften, Node um Informationen zum Zeichnen des Knotens abzurufen. Verwenden Sie die Graphics Eigenschaft, um die tatsächliche Zeichnung innerhalb des durch die Bounds Eigenschaft angegebenen Bereichs zu erledigen. Um das Betriebssystem zu einem Knoten zu zeichnen, der nicht als Besitzer gezeichnet werden muss, legen Sie die DrawDefault Eigenschaft auf true.

Wenn die TreeView.DrawMode Eigenschaft auf " TreeViewDrawMode.OwnerDrawTextFestgelegt" festgelegt ist, enthält der durch die Bounds Eigenschaft angegebene Bereich nur den Beschriftungsteil des Knotens. Wenn die TreeView.DrawMode Eigenschaft auf TreeViewDrawMode.OwnerDrawAll festgelegt ist, enthält der Bounds Bereich den gesamten Knoten, einschließlich des Bereichs, der normalerweise für Symbole, Kontrollkästchen, Plus- und Minuszeichen verwendet wird, sowie Linien, die die Knoten verbinden.

Konstruktoren

Name Beschreibung
DrawTreeNodeEventArgs(Graphics, TreeNode, Rectangle, TreeNodeStates)

Initialisiert eine neue Instanz der DrawTreeNodeEventArgs-Klasse.

Eigenschaften

Name Beschreibung
Bounds

Ruft die Größe und Position des TreeNode zu zeichnenden Zeichnungs ab.

DrawDefault

Dient zum Abrufen oder Festlegen eines Werts, der angibt, ob das TreeNode Betriebssystem gezeichnet werden soll, anstatt besitzergezeichnet zu werden.

Graphics

Ruft das Objekt ab, das Graphics zum Zeichnen des TreeNodeObjekts verwendet wird.

Node

Ruft das TreeNode zu zeichnende Ab.

State

Ruft den aktuellen Zustand des TreeNode zu zeichnenden Vorgangs ab.

Methoden

Name Beschreibung
Equals(Object)

Bestimmt, ob das angegebene Objekt dem aktuellen Objekt entspricht.

(Geerbt von Object)
GetHashCode()

Dient als Standardhashfunktion.

(Geerbt von Object)
GetType()

Ruft die Type der aktuellen Instanz ab.

(Geerbt von Object)
MemberwiseClone()

Erstellt eine flache Kopie der aktuellen Object.

(Geerbt von Object)
ToString()

Gibt eine Zeichenfolge zurück, die das aktuelle Objekt darstellt.

(Geerbt von Object)

Gilt für:

Weitere Informationen