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EyeTrackingDemoUtils.GetFullName Method

Definition

Overloads

GetFullName(GameObject)

Returns the full name of a given GameObject in the scene graph.

GetFullName(GameObject, Boolean)

Returns the full name of a given GameObject in the scene graph.

GetFullName(GameObject)

Returns the full name of a given GameObject in the scene graph.

public:
 static System::String ^ GetFullName(UnityEngine::GameObject ^ go);
public static string GetFullName (UnityEngine.GameObject go);
static member GetFullName : UnityEngine.GameObject -> string
Public Shared Function GetFullName (go As GameObject) As String

Parameters

go
UnityEngine.GameObject

Returns

Applies to

GetFullName(GameObject, Boolean)

Returns the full name of a given GameObject in the scene graph.

public:
 static System::String ^ GetFullName(UnityEngine::GameObject ^ go, [Runtime::InteropServices::Out] bool % valid);
public static string GetFullName (UnityEngine.GameObject go, out bool valid);
static member GetFullName : UnityEngine.GameObject * bool -> string
Public Shared Function GetFullName (go As GameObject, ByRef valid As Boolean) As String

Parameters

go
UnityEngine.GameObject
valid
Boolean

Returns

Applies to