Bearbeiten

Freigeben über


ArticulatedHandDefinition.UpdateHandJoints Method

Definition

Overloads

UpdateHandJoints(MixedRealityPose[])

Updates the current hand joints with new data.

UpdateHandJoints(Dictionary<TrackedHandJoint,MixedRealityPose>)

Updates the current hand joints with new data.

UpdateHandJoints(MixedRealityPose[])

Updates the current hand joints with new data.

public:
 void UpdateHandJoints(cli::array <Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ jointPoses);
public void UpdateHandJoints (Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] jointPoses);
member this.UpdateHandJoints : Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] -> unit
Public Sub UpdateHandJoints (jointPoses As MixedRealityPose())

Parameters

jointPoses
MixedRealityPose[]

The new joint poses.

Applies to

UpdateHandJoints(Dictionary<TrackedHandJoint,MixedRealityPose>)

Updates the current hand joints with new data.

public:
 void UpdateHandJoints(System::Collections::Generic::Dictionary<Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ jointPoses);
public void UpdateHandJoints (System.Collections.Generic.Dictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> jointPoses);
member this.UpdateHandJoints : System.Collections.Generic.Dictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
Public Sub UpdateHandJoints (jointPoses As Dictionary(Of TrackedHandJoint, MixedRealityPose))

Parameters

jointPoses
Dictionary<TrackedHandJoint,MixedRealityPose>

The new joint poses.

Applies to