Bearbeiten

Freigeben über


MousePointer.OnInputChanged Method

Definition

Overloads

OnInputChanged(InputEventData<MixedRealityPose>)

Raised input event updates from the type of input specified in the interface handler implementation.

OnInputChanged(InputEventData<Vector2>)

Raised input event updates from the type of input specified in the interface handler implementation.

OnInputChanged(InputEventData<MixedRealityPose>)

Raised input event updates from the type of input specified in the interface handler implementation.

public:
 override void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ eventData);
public override void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> eventData);
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
Public Overrides Sub OnInputChanged (eventData As InputEventData(Of MixedRealityPose))

Parameters

Applies to

OnInputChanged(InputEventData<Vector2>)

Raised input event updates from the type of input specified in the interface handler implementation.

public:
 override void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector2> ^ eventData);
public override void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> eventData);
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
Public Overrides Sub OnInputChanged (eventData As InputEventData(Of Vector2))

Parameters

eventData
InputEventData<UnityEngine.Vector2>

Applies to