Bearbeiten

Freigeben über


MixedRealitySceneSystemProfile.GetLightingSceneSettings Method

Definition

public:
 bool GetLightingSceneSettings(System::String ^ lightingSceneName, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::SceneInfo % lightingScene, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::RuntimeLightingSettings % lightingSettings, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::RuntimeRenderSettings % renderSettings, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::RuntimeSunlightSettings % sunlightSettings);
public bool GetLightingSceneSettings (string lightingSceneName, out Microsoft.MixedReality.Toolkit.SceneSystem.SceneInfo lightingScene, out Microsoft.MixedReality.Toolkit.SceneSystem.RuntimeLightingSettings lightingSettings, out Microsoft.MixedReality.Toolkit.SceneSystem.RuntimeRenderSettings renderSettings, out Microsoft.MixedReality.Toolkit.SceneSystem.RuntimeSunlightSettings sunlightSettings);
member this.GetLightingSceneSettings : string * SceneInfo * RuntimeLightingSettings * RuntimeRenderSettings * RuntimeSunlightSettings -> bool
Public Function GetLightingSceneSettings (lightingSceneName As String, ByRef lightingScene As SceneInfo, ByRef lightingSettings As RuntimeLightingSettings, ByRef renderSettings As RuntimeRenderSettings, ByRef sunlightSettings As RuntimeSunlightSettings) As Boolean

Parameters

lightingSceneName
String
lightingScene
SceneInfo
lightingSettings
RuntimeLightingSettings
renderSettings
RuntimeRenderSettings
sunlightSettings
RuntimeSunlightSettings

Returns

Applies to