Bearbeiten

Freigeben über


Interactable.OnInputChanged Method

Definition

Overloads

OnInputChanged(InputEventData<MixedRealityPose>)

Raised input event updates from the type of input specified in the interface handler implementation.

OnInputChanged(InputEventData<Vector2>)

Raised input event updates from the type of input specified in the interface handler implementation.

OnInputChanged(InputEventData<Vector3>)

Raised input event updates from the type of input specified in the interface handler implementation.

OnInputChanged(InputEventData<MixedRealityPose>)

Raised input event updates from the type of input specified in the interface handler implementation.

public:
 virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ eventData);
public void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
Public Sub OnInputChanged (eventData As InputEventData(Of MixedRealityPose))

Parameters

Implements

Applies to

OnInputChanged(InputEventData<Vector2>)

Raised input event updates from the type of input specified in the interface handler implementation.

public:
 virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector2> ^ eventData);
public void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
Public Sub OnInputChanged (eventData As InputEventData(Of Vector2))

Parameters

eventData
InputEventData<UnityEngine.Vector2>

Implements

Applies to

OnInputChanged(InputEventData<Vector3>)

Raised input event updates from the type of input specified in the interface handler implementation.

public:
 virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector3> ^ eventData);
public void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> -> unit
Public Sub OnInputChanged (eventData As InputEventData(Of Vector3))

Parameters

eventData
InputEventData<UnityEngine.Vector3>

Implements

Applies to