MixedRealityPose Constructors
Definition
Important
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Overloads
MixedRealityPose(Quaternion) |
Constructor. |
MixedRealityPose(Vector3) |
Constructor. |
MixedRealityPose(Vector3, Quaternion) |
Constructor. |
MixedRealityPose(Quaternion)
Constructor.
public:
MixedRealityPose(UnityEngine::Quaternion rotation);
public MixedRealityPose (UnityEngine.Quaternion rotation);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose : UnityEngine.Quaternion -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Sub New (rotation As Quaternion)
Parameters
- rotation
- UnityEngine.Quaternion
Applies to
MixedRealityPose(Vector3)
Constructor.
public:
MixedRealityPose(UnityEngine::Vector3 position);
public MixedRealityPose (UnityEngine.Vector3 position);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose : UnityEngine.Vector3 -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Sub New (position As Vector3)
Parameters
- position
- UnityEngine.Vector3
Applies to
MixedRealityPose(Vector3, Quaternion)
Constructor.
public:
MixedRealityPose(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation);
public MixedRealityPose (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose : UnityEngine.Vector3 * UnityEngine.Quaternion -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Sub New (position As Vector3, rotation As Quaternion)
Parameters
- position
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion