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GL.AttachShader Methode

Definition

Überlädt

AttachShader(Int32, Int32)
AttachShader(UInt32, UInt32)

AttachShader(Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glAttachShader", Version="3.0")]
public static void AttachShader (int program, int shader);
static member AttachShader : int * int -> unit

Parameter

program
Int32
shader
Int32
Attribute

Gilt für:

AttachShader(UInt32, UInt32)

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glAttachShader", Version="3.0")]
[System.CLSCompliant(false)]
public static void AttachShader (uint program, uint shader);
static member AttachShader : uint32 * uint32 -> unit

Parameter

program
UInt32
shader
UInt32
Attribute

Gilt für: