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GL.GetActiveUniformBlock Methode

Definition

Überlädt

GetActiveUniformBlock(UInt32, UInt32, All, Int32[])
Veraltet.
GetActiveUniformBlock(UInt32, UInt32, All, Int32*)
Veraltet.
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32)
GetActiveUniformBlock(UInt32, UInt32, All, Int32)
Veraltet.
GetActiveUniformBlock(Int32, Int32, All, Int32*)
Veraltet.
GetActiveUniformBlock(Int32, Int32, All, Int32)
Veraltet.
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32)
GetActiveUniformBlock(Int32, Int32, All, Int32[])
Veraltet.

GetActiveUniformBlock(UInt32, UInt32, All, Int32[])

Achtung

Use the overload with strongly typed enumerations

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All * int[] -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
pname
All
params
Int32[]
Attribute

Gilt für:

GetActiveUniformBlock(UInt32, UInt32, All, Int32*)

Achtung

Use the overload with strongly typed enumerations

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
pname
All
params
Int32*
Attribute

Gilt für:

GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int[] params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * int[] -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
params
Int32[]
Attribute

Gilt für:

GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int* params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * nativeptr<int> -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
params
Int32*
Attribute

Gilt für:

GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32)

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, out int params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter *  -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
params
Int32
Attribute

Gilt für:

GetActiveUniformBlock(UInt32, UInt32, All, Int32)

Achtung

Use the overload with strongly typed enumerations

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All *  -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
pname
All
params
Int32
Attribute

Gilt für:

GetActiveUniformBlock(Int32, Int32, All, Int32*)

Achtung

Use the overload with strongly typed enumerations

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
pname
All
params
Int32*
Attribute

Gilt für:

GetActiveUniformBlock(Int32, Int32, All, Int32)

Achtung

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All *  -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
pname
All
params
Int32
Attribute

Gilt für:

GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int[] params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * int[] -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
params
Int32[]
Attribute

Gilt für:

GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int* params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * nativeptr<int> -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
params
Int32*
Attribute

Gilt für:

GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, out int params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter *  -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
params
Int32
Attribute

Gilt für:

GetActiveUniformBlock(Int32, Int32, All, Int32[])

Achtung

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All * int[] -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
pname
All
params
Int32[]
Attribute

Gilt für: