EventArgs Klasse

Definition

Stellt die Basisklasse für Klassen dar, die Ereignisdaten enthalten, und stellt einen Wert für Ereignisse bereit, die keine Daten enthalten.

public ref class EventArgs
public class EventArgs
[System.Serializable]
public class EventArgs
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class EventArgs
type EventArgs = class
[<System.Serializable>]
type EventArgs = class
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type EventArgs = class
Public Class EventArgs
Vererbung
EventArgs
Abgeleitet
Attribute

Beispiele

Das folgende Beispiel zeigt eine benutzerdefinierte Ereignisdatenklasse mit dem Namen, ThresholdReachedEventArgs die von der EventArgs Klasse abgeleitet wird. Eine Instanz der Ereignisdatenklasse wird an den Ereignishandler für das ThresholdReached Ereignis übergeben.

using namespace System;

public ref class ThresholdReachedEventArgs : public EventArgs
{
   public:
      property int Threshold;
      property DateTime TimeReached;
};

public ref class Counter
{
   private:
      int threshold;
      int total;

   public:
      Counter() {};

      Counter(int passedThreshold)
      {
         threshold = passedThreshold;
      }

      void Add(int x)
      {
          total += x;
          if (total >= threshold) {
             ThresholdReachedEventArgs^ args = gcnew ThresholdReachedEventArgs();
             args->Threshold = threshold;
             args->TimeReached = DateTime::Now;
             OnThresholdReached(args);
          }
      }

      event EventHandler<ThresholdReachedEventArgs^>^ ThresholdReached;

   protected:
      virtual void OnThresholdReached(ThresholdReachedEventArgs^ e)
      {
         ThresholdReached(this, e);
      }
};

public ref class SampleHandler
{
   public:
      static void c_ThresholdReached(Object^ sender, ThresholdReachedEventArgs^ e)
      {
         Console::WriteLine("The threshold of {0} was reached at {1}.",
                            e->Threshold,  e->TimeReached);
         Environment::Exit(0);
      }
};

void main()
{
   Counter^ c = gcnew Counter((gcnew Random())->Next(10));
   c->ThresholdReached += gcnew EventHandler<ThresholdReachedEventArgs^>(SampleHandler::c_ThresholdReached);

   Console::WriteLine("press 'a' key to increase total");
   while (Console::ReadKey(true).KeyChar == 'a') {
      Console::WriteLine("adding one");
      c->Add(1);
   }
}
using System;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            Counter c = new Counter(new Random().Next(10));
            c.ThresholdReached += c_ThresholdReached;

            Console.WriteLine("press 'a' key to increase total");
            while (Console.ReadKey(true).KeyChar == 'a')
            {
                Console.WriteLine("adding one");
                c.Add(1);
            }
        }

        static void c_ThresholdReached(object sender, ThresholdReachedEventArgs e)
        {
            Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold,  e.TimeReached);
            Environment.Exit(0);
        }
    }

    class Counter
    {
        private int threshold;
        private int total;

        public Counter(int passedThreshold)
        {
            threshold = passedThreshold;
        }

        public void Add(int x)
        {
            total += x;
            if (total >= threshold)
            {
                ThresholdReachedEventArgs args = new ThresholdReachedEventArgs();
                args.Threshold = threshold;
                args.TimeReached = DateTime.Now;
                OnThresholdReached(args);
            }
        }

        protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
        {
            EventHandler<ThresholdReachedEventArgs> handler = ThresholdReached;
            if (handler != null)
            {
                handler(this, e);
            }
        }

        public event EventHandler<ThresholdReachedEventArgs> ThresholdReached;
    }

    public class ThresholdReachedEventArgs : EventArgs
    {
        public int Threshold { get; set; }
        public DateTime TimeReached { get; set; }
    }
}
open System

type ThresholdReachedEventArgs(threshold, timeReached) =
    inherit EventArgs()
    member _.Threshold = threshold
    member _.TimeReached = timeReached

type Counter(threshold) =
    let mutable total = 0

    let thresholdReached = Event<_>()

    member this.Add(x) =
        total <- total + x
        if total >= threshold then
            let args = ThresholdReachedEventArgs(threshold, DateTime.Now)
            thresholdReached.Trigger(this, args)

    [<CLIEvent>]
    member _.ThresholdReached = thresholdReached.Publish

let c_ThresholdReached(sender, e: ThresholdReachedEventArgs) =
    printfn $"The threshold of {e.Threshold} was reached at {e.TimeReached}."
    exit 0

let c = Counter(Random().Next 10)
c.ThresholdReached.Add c_ThresholdReached

printfn "press 'a' key to increase total"
while Console.ReadKey(true).KeyChar = 'a' do
    printfn "adding one"
    c.Add 1
Module Module1

    Sub Main()
        Dim c As Counter = New Counter(New Random().Next(10))
        AddHandler c.ThresholdReached, AddressOf c_ThresholdReached

        Console.WriteLine("press 'a' key to increase total")
        While Console.ReadKey(True).KeyChar = "a"
            Console.WriteLine("adding one")
            c.Add(1)
        End While
    End Sub

    Sub c_ThresholdReached(sender As Object, e As ThresholdReachedEventArgs)
        Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached)
        Environment.Exit(0)
    End Sub
End Module

Class Counter
    Private threshold As Integer
    Private total As Integer

    Public Sub New(passedThreshold As Integer)
        threshold = passedThreshold
    End Sub

    Public Sub Add(x As Integer)
        total = total + x
        If (total >= threshold) Then
            Dim args As ThresholdReachedEventArgs = New ThresholdReachedEventArgs()
            args.Threshold = threshold
            args.TimeReached = DateTime.Now
            OnThresholdReached(args)
        End If
    End Sub

    Protected Overridable Sub OnThresholdReached(e As ThresholdReachedEventArgs)
        RaiseEvent ThresholdReached(Me, e)
    End Sub

    Public Event ThresholdReached As EventHandler(Of ThresholdReachedEventArgs)
End Class

Class ThresholdReachedEventArgs
    Inherits EventArgs

    Public Property Threshold As Integer
    Public Property TimeReached As DateTime
End Class

Hinweise

Diese Klasse dient als Basisklasse für alle Klassen, die Ereignisdaten darstellen. Beispielsweise wird die System.AssemblyLoadEventArgs Klasse abgeleitet EventArgs und verwendet, um die Daten für Assemblyladeereignisse zu halten. Um eine benutzerdefinierte Ereignisdatenklasse zu erstellen, erstellen Sie eine Klasse, die von der EventArgs Klasse abgeleitet wird und die Eigenschaften bereitstellen, um die erforderlichen Daten zu speichern. Der Name Ihrer benutzerdefinierten Ereignisdatenklasse sollte mit EventArgs.

Um ein Objekt zu übergeben, das keine Daten enthält, verwenden Sie das Empty Feld.

Weitere Informationen zu Ereignissen finden Sie im Artikel zum Behandeln und Auslösen von Ereignissen .

Konstruktoren

EventArgs()

Initialisiert eine neue Instanz der EventArgs-Klasse.

Felder

Empty

Stellt einen zu verwendenden Wert für Ereignisse, die keine Ereignisdaten haben.

Methoden

Equals(Object)

Bestimmt, ob das angegebene Objekt gleich dem aktuellen Objekt ist.

(Geerbt von Object)
GetHashCode()

Fungiert als Standardhashfunktion.

(Geerbt von Object)
GetType()

Ruft den Type der aktuellen Instanz ab.

(Geerbt von Object)
MemberwiseClone()

Erstellt eine flache Kopie des aktuellen Object.

(Geerbt von Object)
ToString()

Gibt eine Zeichenfolge zurück, die das aktuelle Objekt darstellt.

(Geerbt von Object)

Gilt für:

Siehe auch