SocketPermission.AcceptList Eigenschaft
Definition
Wichtig
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Ruft eine Liste der EndpointPermission-Instanzen ab, die die Endpunkte bezeichnen, die unter dieser Berechtigungsinstanz akzeptiert werden können.
public:
property System::Collections::IEnumerator ^ AcceptList { System::Collections::IEnumerator ^ get(); };
public System.Collections.IEnumerator AcceptList { get; }
member this.AcceptList : System.Collections.IEnumerator
Public ReadOnly Property AcceptList As IEnumerator
Eigenschaftswert
Eine Instanz, die die IEnumerator-Schnittstelle mit den EndpointPermission-Instanzen implementiert.
Beispiele
Im folgenden Beispiel wird die AcceptList -Eigenschaft verwendet, um eine Liste von Endpunkten zurückzugeben, denen Berechtigungen gewährt werden.
// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None );
// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp, "www.contoso.com", 11000 );
// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 );
// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission^ mySocketPermissionUnion =
(SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) );
// Checks to see if the union was successfully created by using the IsSubsetOf method.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) &&
mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) )
{
Console::WriteLine( "This union contains permissions from both mySocketPermission1 and mySocketPermission2" );
// Prints the allowable accept URIs to the console.
Console::WriteLine( "This union accepts connections on :" );
IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList;
while ( myEnumerator->MoveNext() )
{
Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
}
// Prints the allowable connect URIs to the console.
Console::WriteLine( "This union permits connections to :" );
myEnumerator = mySocketPermissionUnion->ConnectList;
while ( myEnumerator->MoveNext() )
{
Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
}
}
// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None);
// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000);
// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission mySocketPermission2 =
new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002);
// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission mySocketPermissionUnion =
(SocketPermission)mySocketPermission1.Union(mySocketPermission2);
// Checks to see if the union was successfully created by using the IsSubsetOf method.
if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) &&
mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)){
Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2");
// Prints the allowable accept URIs to the console.
Console.WriteLine("This union accepts connections on :");
IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList;
while (myEnumerator.MoveNext()) {
Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
}
// Prints the allowable connect URIs to the console.
Console.WriteLine("This union permits connections to :");
myEnumerator = mySocketPermissionUnion.ConnectList;
while (myEnumerator.MoveNext()) {
Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
}
}
' Creates a SocketPermission restricting access to and from all URIs.
Dim mySocketPermission1 As New SocketPermission(PermissionState.None)
' The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000)
' Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
Dim mySocketPermission2 As New SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002)
' Creates a SocketPermission from the union of two SocketPermissions.
Dim mySocketPermissionUnion As SocketPermission = CType(mySocketPermission1.Union(mySocketPermission2), SocketPermission)
' Checks to see if the union was successfully created by using the IsSubsetOf method.
If mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) And mySocketPermission2.IsSubsetOf(mySocketPermissionUnion) Then
Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2")
' Prints the allowable accept URIs to the console.
Console.WriteLine("This union accepts connections on :")
Dim myEnumerator As IEnumerator = mySocketPermissionUnion.AcceptList
While myEnumerator.MoveNext()
Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
End While
Console.WriteLine("This union establishes connections on : ")
' Prints the allowable connect URIs to the console.
Console.WriteLine("This union permits connections to :")
myEnumerator = mySocketPermissionUnion.ConnectList
While myEnumerator.MoveNext()
Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
End While
End If