AssemblyName.FullName Eigenschaft
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Ruft den vollständigen Namen der Assembly ab, der auch als Anzeigename bezeichnet wird.
public:
property System::String ^ FullName { System::String ^ get(); };
public string FullName { get; }
member this.FullName : string
Public ReadOnly Property FullName As String
Eine Zeichenfolge, die den vollständigen Namen der Assembly darstellt, der auch als Anzeigename bezeichnet wird.
Im folgenden Beispiel wird eine dynamische Assembly ausgegeben und im aktuellen Verzeichnis gespeichert. Wenn die Assembly erstellt wird, legt das Codebeispiel die NameEigenschaften , Version, CultureInfound KeyPair fest, die zusammen den vollständigen Namen oder Anzeigenamen einer Assembly umfassen. Die FullName -Eigenschaft wird dann verwendet, um den Anzeigenamen abzurufen.
using namespace System;
using namespace System::Reflection;
using namespace System::Threading;
using namespace System::IO;
using namespace System::Globalization;
using namespace System::Reflection::Emit;
using namespace System::Configuration::Assemblies;
static void MakeAssembly( AssemblyName^ myAssemblyName, String^ fileName )
{
// Get the assembly builder from the application domain associated with the current thread.
AssemblyBuilder^ myAssemblyBuilder = Thread::GetDomain()->DefineDynamicAssembly( myAssemblyName, AssemblyBuilderAccess::RunAndSave );
// Create a dynamic module in the assembly.
ModuleBuilder^ myModuleBuilder = myAssemblyBuilder->DefineDynamicModule( "MyModule", fileName );
// Create a type in the module.
TypeBuilder^ myTypeBuilder = myModuleBuilder->DefineType( "MyType" );
// Create a method called 'Main'.
MethodBuilder^ myMethodBuilder = myTypeBuilder->DefineMethod( "Main", static_cast<MethodAttributes>(MethodAttributes::Public | MethodAttributes::HideBySig | MethodAttributes::Static), void::typeid, nullptr );
// Get the Intermediate Language generator for the method.
ILGenerator^ myILGenerator = myMethodBuilder->GetILGenerator();
// Use the utility method to generate the IL instructions that print a String* to the console.
myILGenerator->EmitWriteLine( "Hello World!" );
// Generate the 'ret' IL instruction.
myILGenerator->Emit( OpCodes::Ret );
// End the creation of the type.
myTypeBuilder->CreateType();
// Set the method with name 'Main' as the entry point in the assembly.
myAssemblyBuilder->SetEntryPoint( myMethodBuilder );
myAssemblyBuilder->Save( fileName );
}
int main()
{
// Create a dynamic assembly with name 'MyAssembly' and build version '1.0.0.2001'.
AssemblyName^ myAssemblyName = gcnew AssemblyName;
// Set the codebase to the physical directory were the assembly resides.
myAssemblyName->CodeBase = Directory::GetCurrentDirectory();
// Set the culture information of the assembly to 'English-American'.
myAssemblyName->CultureInfo = gcnew CultureInfo( "en-US" );
// Set the hash algorithm to 'SHA256'.
myAssemblyName->HashAlgorithm = AssemblyHashAlgorithm::SHA256;
myAssemblyName->Name = "MyAssembly";
myAssemblyName->Version = gcnew Version( "1.0.0.2001" );
MakeAssembly( myAssemblyName, "MyAssembly.exe" );
// Get all the assemblies currently loaded in the application domain.
array<Assembly^>^myAssemblies = Thread::GetDomain()->GetAssemblies();
// Get the dynamic assembly named 'MyAssembly'.
Assembly^ myAssembly = nullptr;
for ( int i = 0; i < myAssemblies->Length; i++ )
{
if ( String::Compare( myAssemblies[ i ]->GetName()->Name, "MyAssembly" ) == 0 )
myAssembly = myAssemblies[ i ];
}
if ( myAssembly != nullptr )
{
Console::WriteLine( "\nDisplaying the full assembly name\n" );
Console::WriteLine( myAssembly->GetName()->FullName );
}
}
using System;
using System.Reflection;
using System.Threading;
using System.IO;
using System.Globalization;
using System.Reflection.Emit;
using System.Configuration.Assemblies;
public class AssemblyName_CodeBase
{
public static void MakeAssembly(AssemblyName myAssemblyName, string fileName)
{
// Get the assembly builder from the application domain associated with the current thread.
AssemblyBuilder myAssemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(myAssemblyName, AssemblyBuilderAccess.RunAndSave);
// Create a dynamic module in the assembly.
ModuleBuilder myModuleBuilder = myAssemblyBuilder.DefineDynamicModule("MyModule", fileName);
// Create a type in the module.
TypeBuilder myTypeBuilder = myModuleBuilder.DefineType("MyType");
// Create a method called 'Main'.
MethodBuilder myMethodBuilder = myTypeBuilder.DefineMethod("Main", MethodAttributes.Public | MethodAttributes.HideBySig |
MethodAttributes.Static, typeof(void), null);
// Get the Intermediate Language generator for the method.
ILGenerator myILGenerator = myMethodBuilder.GetILGenerator();
// Use the utility method to generate the IL instructions that print a string to the console.
myILGenerator.EmitWriteLine("Hello World!");
// Generate the 'ret' IL instruction.
myILGenerator.Emit(OpCodes.Ret);
// End the creation of the type.
myTypeBuilder.CreateType();
// Set the method with name 'Main' as the entry point in the assembly.
myAssemblyBuilder.SetEntryPoint(myMethodBuilder);
myAssemblyBuilder.Save(fileName);
}
public static void Main()
{
// Create a dynamic assembly with name 'MyAssembly' and build version '1.0.0.2001'.
AssemblyName myAssemblyName = new AssemblyName();
// Set the codebase to the physical directory were the assembly resides.
myAssemblyName.CodeBase = Directory.GetCurrentDirectory();
// Set the culture information of the assembly to 'English-American'.
myAssemblyName.CultureInfo = new CultureInfo("en-US");
// Set the hash algorithm to 'SHA256'.
myAssemblyName.HashAlgorithm = AssemblyHashAlgorithm.SHA256;
myAssemblyName.Name = "MyAssembly";
myAssemblyName.Version = new Version("1.0.0.2001");
MakeAssembly(myAssemblyName, "MyAssembly.exe");
// Get all the assemblies currently loaded in the application domain.
Assembly[] myAssemblies = Thread.GetDomain().GetAssemblies();
// Get the dynamic assembly named 'MyAssembly'.
Assembly myAssembly = null;
for(int i = 0; i < myAssemblies.Length; i++)
{
if(String.Compare(myAssemblies[i].GetName().Name, "MyAssembly") == 0)
myAssembly = myAssemblies[i];
}
// Display the full assembly information to the console.
if(myAssembly != null)
{
Console.WriteLine("\nDisplaying the full assembly name\n");
Console.WriteLine(myAssembly.GetName().FullName);
}
}
}
Imports System.Reflection
Imports System.Threading
Imports System.IO
Imports System.Globalization
Imports System.Reflection.Emit
Imports System.Configuration.Assemblies
Public Class AssemblyName_CodeBase
Public Shared Sub MakeAssembly(myAssemblyName As AssemblyName, fileName As String)
' Get the assembly builder from the application domain associated with the current thread.
Dim myAssemblyBuilder As AssemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(myAssemblyName, AssemblyBuilderAccess.RunAndSave)
' Create a dynamic module in the assembly.
Dim myModuleBuilder As ModuleBuilder = myAssemblyBuilder.DefineDynamicModule("MyModule", fileName)
' Create a type in the module.
Dim myTypeBuilder As TypeBuilder = myModuleBuilder.DefineType("MyType")
' Create a method called 'Main'.
Dim myMethodBuilder As MethodBuilder = myTypeBuilder.DefineMethod("Main", MethodAttributes.Public Or MethodAttributes.HideBySig Or MethodAttributes.Static, GetType(object), Nothing)
' Get the Intermediate Language generator for the method.
Dim myILGenerator As ILGenerator = myMethodBuilder.GetILGenerator()
' Use the utility method to generate the IL instructions that print a string to the console.
myILGenerator.EmitWriteLine("Hello World!")
' Generate the 'ret' IL instruction.
myILGenerator.Emit(OpCodes.Ret)
' End the creation of the type.
myTypeBuilder.CreateType()
' Set the method with name 'Main' as the entry point in the assembly.
myAssemblyBuilder.SetEntryPoint(myMethodBuilder)
myAssemblyBuilder.Save(fileName)
End Sub
Public Shared Sub Main()
' Create a dynamic assembly with name 'MyAssembly' and build version '1.0.0.2001'.
Dim myAssemblyName As New AssemblyName()
' Set the codebase to the physical directory were the assembly resides.
myAssemblyName.CodeBase = Directory.GetCurrentDirectory()
' Set the culture information of the assembly to 'English-American'.
myAssemblyName.CultureInfo = New CultureInfo("en-US")
' Set the hash algorithm to 'SHA256'.
myAssemblyName.HashAlgorithm = AssemblyHashAlgorithm.SHA256
myAssemblyName.Name = "MyAssembly"
myAssemblyName.Version = New Version("1.0.0.2001")
MakeAssembly(myAssemblyName, "MyAssembly.exe")
' Get all the assemblies currently loaded in the application domain.
Dim myAssemblies As [Assembly]() = Thread.GetDomain().GetAssemblies()
' Get the dynamic assembly named 'MyAssembly'.
Dim myAssembly As [Assembly] = Nothing
Dim i As Integer
For i = 0 To myAssemblies.Length - 1
If [String].Compare(myAssemblies(i).GetName().Name, "MyAssembly") = 0 Then
myAssembly = myAssemblies(i)
End If
Next i ' Display the full assembly information to the console.
If Not (myAssembly Is Nothing) Then
Console.WriteLine(vbCrLf & "Displaying the full assembly name" & vbCrLf)
Console.WriteLine(myAssembly.GetName().FullName)
End If
End Sub
End Class
Der Anzeigename besteht in der Regel aus dem einfachen Namen, der Versionsnummer, der unterstützten Kultur und dem öffentlichen Schlüssel. Beispiel:
mylib, Version=1.2.1900.0, Culture=neutral, PublicKeyToken=a14f3033def15840
Das Schreiben eines eigenen Codes zum Analysieren von Anzeigenamen wird nicht empfohlen. Übergeben Sie stattdessen den Anzeigenamen an den Konstruktor, der AssemblyName ihn analysiert und die entsprechenden Felder des neuen AssemblyNameauffüllt.
Wenn eine Assembly geladen wird, kann dieser Wert auch mithilfe der Assembly.FullName -Eigenschaft abgerufen werden.
Produkt | Versionen |
---|---|
.NET | Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9 |
.NET Framework | 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
.NET Standard | 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 2.0, 2.1 |
UWP | 10.0 |
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