Freigeben über


AdvSimd.Arm64.Negate Methode

Definition

Überlädt

Negate(Vector128<Double>)

float64x2_t vnegq_f64 (float64x2_t a)

A64: FNEG Vd.2D, Vn.2D

Negate(Vector128<Int64>)

int64x2_t vnegq_s64 (int64x2_t a)

A64: NEG Vd.2D, Vn.2D

Negate(Vector128<Double>)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

float64x2_t vnegq_f64 (float64x2_t a)

A64: FNEG Vd.2D, Vn.2D

public:
 static System::Runtime::Intrinsics::Vector128<double> Negate(System::Runtime::Intrinsics::Vector128<double> value);
public static System.Runtime.Intrinsics.Vector128<double> Negate (System.Runtime.Intrinsics.Vector128<double> value);
static member Negate : System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function Negate (value As Vector128(Of Double)) As Vector128(Of Double)

Parameter

value
Vector128<Double>

Gibt zurück

Gilt für:

Negate(Vector128<Int64>)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int64x2_t vnegq_s64 (int64x2_t a)

A64: NEG Vd.2D, Vn.2D

public:
 static System::Runtime::Intrinsics::Vector128<long> Negate(System::Runtime::Intrinsics::Vector128<long> value);
public static System.Runtime.Intrinsics.Vector128<long> Negate (System.Runtime.Intrinsics.Vector128<long> value);
static member Negate : System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function Negate (value As Vector128(Of Long)) As Vector128(Of Long)

Parameter

value
Vector128<Int64>

Gibt zurück

Gilt für: