Avx2.Blend Methode
Definition
Wichtig
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Überlädt
Blend(Vector256<UInt16>, Vector256<UInt16>, Byte) |
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8) VPBLENDW ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8) VPBLENDD ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8) VPBLENDD ymm, ymm, ymm/m256, imm8 |
Blend(Vector128<UInt32>, Vector128<UInt32>, Byte) |
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8) VPBLENDD xmm, xmm, xmm/m128, imm8 |
Blend(Vector128<Int32>, Vector128<Int32>, Byte) |
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8) VPBLENDD xmm, xmm, xmm/m128, imm8 |
Blend(Vector256<Int16>, Vector256<Int16>, Byte) |
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8) VPBLENDW ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)
VPBLENDW ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> Blend(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<ushort> Blend (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * byte -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function Blend (left As Vector256(Of UShort), right As Vector256(Of UShort), control As Byte) As Vector256(Of UShort)
Parameter
- control
- Byte
Gibt zurück
Gilt für:
Blend(Vector256<Int32>, Vector256<Int32>, Byte)
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)
VPBLENDD ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> Blend(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<int> Blend (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Blend (left As Vector256(Of Integer), right As Vector256(Of Integer), control As Byte) As Vector256(Of Integer)
Parameter
- control
- Byte
Gibt zurück
Gilt für:
Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)
VPBLENDD ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Blend(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<uint> Blend (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Blend (left As Vector256(Of UInteger), right As Vector256(Of UInteger), control As Byte) As Vector256(Of UInteger)
Parameter
- control
- Byte
Gibt zurück
Gilt für:
Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)
VPBLENDD xmm, xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> Blend(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<uint> Blend (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function Blend (left As Vector128(Of UInteger), right As Vector128(Of UInteger), control As Byte) As Vector128(Of UInteger)
Parameter
- control
- Byte
Gibt zurück
Gilt für:
Blend(Vector128<Int32>, Vector128<Int32>, Byte)
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)
VPBLENDD xmm, xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<int> Blend(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<int> Blend (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function Blend (left As Vector128(Of Integer), right As Vector128(Of Integer), control As Byte) As Vector128(Of Integer)
Parameter
- control
- Byte
Gibt zurück
Gilt für:
Blend(Vector256<Int16>, Vector256<Int16>, Byte)
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
- Quelle:
- Avx2.cs
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)
VPBLENDW ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<short> Blend(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<short> Blend (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * byte -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function Blend (left As Vector256(Of Short), right As Vector256(Of Short), control As Byte) As Vector256(Of Short)
Parameter
- control
- Byte
Gibt zurück
Gilt für:
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