Avx512F.VL.AlignRight32 Methode
Definition
Wichtig
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Überlädt
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte) |
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte) |
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte)
- Quelle:
- Avx512F.cs
- Quelle:
- Avx512F.cs
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<int> AlignRight32(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<int> AlignRight32 (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function AlignRight32 (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Byte) As Vector128(Of Integer)
Parameter
- mask
- Byte
Gibt zurück
Gilt für:
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte)
- Quelle:
- Avx512F.cs
- Quelle:
- Avx512F.cs
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<uint> AlignRight32 (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function AlignRight32 (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Byte) As Vector128(Of UInteger)
Parameter
- mask
- Byte
Gibt zurück
Gilt für:
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte)
- Quelle:
- Avx512F.cs
- Quelle:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> AlignRight32(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<int> AlignRight32 (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function AlignRight32 (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Byte) As Vector256(Of Integer)
Parameter
- mask
- Byte
Gibt zurück
Gilt für:
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Quelle:
- Avx512F.cs
- Quelle:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight32 (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function AlignRight32 (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Byte) As Vector256(Of UInteger)
Parameter
- mask
- Byte