Fma.MultiplyAdd Methode
Definition
Wichtig
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Überlädt
MultiplyAdd(Vector128<Double>, Vector128<Double>, Vector128<Double>) |
__m128d _mm_fmadd_pd (__m128d a, __m128d b, __m128d c) VFMADDPD xmm, xmm, xmm/m128 |
MultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
__m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c) VFMADDPS xmm, xmm, xmm/m128 |
MultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>) |
__m256d _mm256_fmadd_pd (__m256d a, __m256d b, __m256d c) VFMADDPS ymm, ymm, ymm/m256 |
MultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>) |
__m256 _mm256_fmadd_ps (__m256 a, __m256 b, __m256 c) VFMADDPS ymm, ymm, ymm/m256 |
MultiplyAdd(Vector128<Double>, Vector128<Double>, Vector128<Double>)
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
__m128d _mm_fmadd_pd (__m128d a, __m128d b, __m128d c)
VFMADDPD xmm, xmm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector128<double> MultiplyAdd(System::Runtime::Intrinsics::Vector128<double> a, System::Runtime::Intrinsics::Vector128<double> b, System::Runtime::Intrinsics::Vector128<double> c);
public static System.Runtime.Intrinsics.Vector128<double> MultiplyAdd (System.Runtime.Intrinsics.Vector128<double> a, System.Runtime.Intrinsics.Vector128<double> b, System.Runtime.Intrinsics.Vector128<double> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function MultiplyAdd (a As Vector128(Of Double), b As Vector128(Of Double), c As Vector128(Of Double)) As Vector128(Of Double)
Parameter
Gibt zurück
Gilt für:
MultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>)
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
__m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c)
VFMADDPS xmm, xmm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector128<float> MultiplyAdd(System::Runtime::Intrinsics::Vector128<float> a, System::Runtime::Intrinsics::Vector128<float> b, System::Runtime::Intrinsics::Vector128<float> c);
public static System.Runtime.Intrinsics.Vector128<float> MultiplyAdd (System.Runtime.Intrinsics.Vector128<float> a, System.Runtime.Intrinsics.Vector128<float> b, System.Runtime.Intrinsics.Vector128<float> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function MultiplyAdd (a As Vector128(Of Single), b As Vector128(Of Single), c As Vector128(Of Single)) As Vector128(Of Single)
Parameter
Gibt zurück
Gilt für:
MultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
__m256d _mm256_fmadd_pd (__m256d a, __m256d b, __m256d c)
VFMADDPS ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<double> MultiplyAdd(System::Runtime::Intrinsics::Vector256<double> a, System::Runtime::Intrinsics::Vector256<double> b, System::Runtime::Intrinsics::Vector256<double> c);
public static System.Runtime.Intrinsics.Vector256<double> MultiplyAdd (System.Runtime.Intrinsics.Vector256<double> a, System.Runtime.Intrinsics.Vector256<double> b, System.Runtime.Intrinsics.Vector256<double> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function MultiplyAdd (a As Vector256(Of Double), b As Vector256(Of Double), c As Vector256(Of Double)) As Vector256(Of Double)
Parameter
Gibt zurück
Gilt für:
MultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
- Quelle:
- Fma.cs
__m256 _mm256_fmadd_ps (__m256 a, __m256 b, __m256 c)
VFMADDPS ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<float> MultiplyAdd(System::Runtime::Intrinsics::Vector256<float> a, System::Runtime::Intrinsics::Vector256<float> b, System::Runtime::Intrinsics::Vector256<float> c);
public static System.Runtime.Intrinsics.Vector256<float> MultiplyAdd (System.Runtime.Intrinsics.Vector256<float> a, System.Runtime.Intrinsics.Vector256<float> b, System.Runtime.Intrinsics.Vector256<float> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function MultiplyAdd (a As Vector256(Of Single), b As Vector256(Of Single), c As Vector256(Of Single)) As Vector256(Of Single)