Sse41.BlendVariable Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Überlädt
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>) |
__m128d _mm_blendv_pd (__m128d a, __m128d b, __m128d mask) BLENDVPD xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
__m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask) BLENDVPS xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Runtime::Intrinsics::Vector128<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector128<byte> BlendVariable (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, System.Runtime.Intrinsics.Vector128<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function BlendVariable (left As Vector128(Of Byte), right As Vector128(Of Byte), mask As Vector128(Of Byte)) As Vector128(Of Byte)
Parameter
Gibt zurück
Gilt für:
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128d _mm_blendv_pd (__m128d a, __m128d b, __m128d mask)
BLENDVPD xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<double> BlendVariable(System::Runtime::Intrinsics::Vector128<double> left, System::Runtime::Intrinsics::Vector128<double> right, System::Runtime::Intrinsics::Vector128<double> mask);
public static System.Runtime.Intrinsics.Vector128<double> BlendVariable (System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.Vector128<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function BlendVariable (left As Vector128(Of Double), right As Vector128(Of Double), mask As Vector128(Of Double)) As Vector128(Of Double)
Parameter
Gibt zurück
Gilt für:
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<short> BlendVariable(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Runtime::Intrinsics::Vector128<short> mask);
public static System.Runtime.Intrinsics.Vector128<short> BlendVariable (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, System.Runtime.Intrinsics.Vector128<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function BlendVariable (left As Vector128(Of Short), right As Vector128(Of Short), mask As Vector128(Of Short)) As Vector128(Of Short)
Parameter
Gibt zurück
Hinweise
Dieser systeminterne Generiert PBLENDVB, der einen BYTE-Maskenvektor benötigt, sodass Benutzer jedes Maskenbyte für die ausgewählten Elemente korrekt festlegen sollten.
Gilt für:
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<int> BlendVariable(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Runtime::Intrinsics::Vector128<int> mask);
public static System.Runtime.Intrinsics.Vector128<int> BlendVariable (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, System.Runtime.Intrinsics.Vector128<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function BlendVariable (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Vector128(Of Integer)) As Vector128(Of Integer)
Parameter
Gibt zurück
Hinweise
Dieser systeminterne Generiert PBLENDVB, der einen BYTE-Maskenvektor benötigt, sodass Benutzer jedes Maskenbyte für die ausgewählten Elemente korrekt festlegen sollten.
Gilt für:
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<long> BlendVariable(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Runtime::Intrinsics::Vector128<long> mask);
public static System.Runtime.Intrinsics.Vector128<long> BlendVariable (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, System.Runtime.Intrinsics.Vector128<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function BlendVariable (left As Vector128(Of Long), right As Vector128(Of Long), mask As Vector128(Of Long)) As Vector128(Of Long)
Parameter
Gibt zurück
Hinweise
Dieser systeminterne Generiert PBLENDVB, der einen BYTE-Maskenvektor benötigt, sodass Benutzer jedes Maskenbyte für die ausgewählten Elemente korrekt festlegen sollten.
Gilt für:
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Runtime::Intrinsics::Vector128<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector128<sbyte> BlendVariable (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, System.Runtime.Intrinsics.Vector128<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function BlendVariable (left As Vector128(Of SByte), right As Vector128(Of SByte), mask As Vector128(Of SByte)) As Vector128(Of SByte)
Parameter
Gibt zurück
Gilt für:
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask)
BLENDVPS xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<float> BlendVariable(System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right, System::Runtime::Intrinsics::Vector128<float> mask);
public static System.Runtime.Intrinsics.Vector128<float> BlendVariable (System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.Vector128<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function BlendVariable (left As Vector128(Of Single), right As Vector128(Of Single), mask As Vector128(Of Single)) As Vector128(Of Single)
Parameter
Gibt zurück
Gilt für:
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Runtime::Intrinsics::Vector128<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector128<ushort> BlendVariable (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, System.Runtime.Intrinsics.Vector128<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function BlendVariable (left As Vector128(Of UShort), right As Vector128(Of UShort), mask As Vector128(Of UShort)) As Vector128(Of UShort)
Parameter
Gibt zurück
Hinweise
Dieser systeminterne Generiert PBLENDVB, der einen BYTE-Maskenvektor benötigt, sodass Benutzer jedes Maskenbyte für die ausgewählten Elemente korrekt festlegen sollten.
Gilt für:
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Runtime::Intrinsics::Vector128<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector128<uint> BlendVariable (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, System.Runtime.Intrinsics.Vector128<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function BlendVariable (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Vector128(Of UInteger)) As Vector128(Of UInteger)
Parameter
Gibt zurück
Hinweise
Dieser systeminterne Generiert PBLENDVB, der einen BYTE-Maskenvektor benötigt, sodass Benutzer jedes Maskenbyte für die ausgewählten Elemente korrekt festlegen sollten.
Gilt für:
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Runtime::Intrinsics::Vector128<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector128<ulong> BlendVariable (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, System.Runtime.Intrinsics.Vector128<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function BlendVariable (left As Vector128(Of ULong), right As Vector128(Of ULong), mask As Vector128(Of ULong)) As Vector128(Of ULong)
Parameter
Gibt zurück
Hinweise
Dieser systeminterne Generiert PBLENDVB, der einen BYTE-Maskenvektor benötigt, sodass Benutzer jedes Maskenbyte für die ausgewählten Elemente korrekt festlegen sollten.