chat_manager::set_thread_affinity_mask
Optionally configures the processor on which internal Game Chat threads will run.
Syntax
void set_thread_affinity_mask(
game_chat_thread_id threadId,
uint64_t affinityMask
)
Parameters
threadId _In_
Type: game_chat_thread_id
The type of internal Game Chat thread to configure processor affinity.
affinityMask _In_
Type: uint64_t
The affinity mask representing on which processor(s) the internal Game Chat threads should run.
Return value
Type: void
Remarks
This method enables the application to configure the processor affinity for internal Game Chat threads of a given type.
For exclusive resource applications, the threads are guaranteed to run on the specified processors, of which multiple may be enabled.
This method may be called at any time before or after chat_manager::initialize() and will take effect immediately. Thread processor settings are persisted across calls to chat_manager::cleanup() and chat_manager::initialize(). When there are more than 64 cores present, this method always applies to processor group 0.
In order to specify any processor, pass c_anyProcessor
as the affinityMask parameter. This is also the default value Game Chat will use if this method is never called.
Note
c_anyProcessor
is a constexpr uint64_t
with a value of 0xFFFFFFFFFFFFFFFF.
Requirements
Header: GameChat2.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
chat_manager
game_chat_thread_id
chat_manager::get_thread_affinity_mask