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Touch Adaptation Kit

Reference for building touch adaptation layouts.

Layout Configuration

Layout Configuration Description
Layout The representation of a full touch layout for a game.
Content The content of the touch layout.
Styles Reusable styles of the touch layout.
Color Palette Collection of reusable color definitions.
Control cluster outer An array of up to four controls that can be used to occupy two slots in the outer portion of the wheel.
Inner wheel An array of up to four controls that split the inner portion of a wheel.
Layer A child touch layout that can be overlayed on top of the base touch layout.
Layer action An action that a button can use to display a layer.
Orientation The orientation of the touch layout.
Wheel A set of touch controls arranged in an inner and outer circular area.

Touch Controls

Touch Control Description
Arcade buttons Arcade buttons controls
Blank control Blank control
Button Button control
Directional pad Directional pad control
Joystick Joystick control
Throttle throttle control
Touchpad Touchpad control

Sensor Controls

Sensor Control Description
Accelerometer Accelerometer control
Gyroscope Gyroscope control

Touch Control Styling and Components

Touch Control Styling and Component Description
Action Physical controller actions that can be referenced
Asset Reference to a custom image
Axis Definition of the mapping of touch controls to the physical analog control equivalent
Color Reference to a color.
Deadzone Definition for the amount of player interaction that should not be registered as input
HexColor Hexadecimal color representation.
ColorReference Reference to a color palette color
Icon Reference to an icon
Joystick Outline and Directional Indicator The outline and directional indicator of a joystick
Knob The button like knob element
ResponseCurve Type for repsonse curve
Stroke Outline
ThrottleAxis The styling of a throttle axis controls.

See also

Touch Adaptation Kit overview