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XAppCaptureMetadataStopState

Add a state stop for a particular named state to the app capture metadata.

Syntax

HRESULT XAppCaptureMetadataStopState(  
         const char* name  
)  

Parameters

name   _In_z_
Type: char*

Name of the state to be stopped.

Return value

Type: HRESULT

Function result.

Remarks

Note

This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.

Adding a stop state to the app capture timeline will mark the end of a previously started event. Events are started by one of the XappCaptureMetaDataStart*Event functions: XAppCaptureMetadataStartInt32State, XAppCaptureMetadataStartDoubleState, or XAppCaptureMetadataStartStringState. Stop state will only stop one state at a time, If you wish to stop all metadata states at once call XAppCaptureMetadataStopAllStates.

Requirements

Header: XAppCapture.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

GameDVR Overview
XAppCapture Members
XAppCaptureMetadataStopAllStates
XAppCaptureMetadataStartInt32State
XAppCaptureMetadataStartDoubleState
XAppCaptureMetadataStopAllStates