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Describes a set of purposes for which a single Lamp is intended to be used.
Syntax
enum class LampPurposes : uint32_t
{
Undefined = 0x00,
Control = 0x01,
Accent = 0x02,
Branding = 0x04,
Status = 0x08,
Illumination = 0x10,
Presentation = 0x20
};
DEFINE_ENUM_FLAG_OPERATORS(LampPurposes);
Constants
| Constant | Description |
|---|---|
| Undefined | LampPurposes are not specified for this Lamp. |
| Control | Lamp is associated with a control on the device (for example, button, key, slider). |
| Accent | Lamp is used for aesthetic accent purposes and doesn't interact with the user (for example, case fan LED, illuminated side panels on a keyboard). |
| Branding | Lamp is used for device branding (for example, manufacturer logo). |
| Status | Lamp is used to indicate system status information (for example, unread email, CPU temperature). |
| Illumination | Lamp illuminates an object that is outside of the LampArray (for example, stage spotlight, car headlights, camera flash). |
| Presentation | A lamp the user directly looks at (for example, within an artwork or costume). |
Remarks
It is likely this list will expand in the future, so avoid using error checks that validate whether a LampPurpose is within the current bounds. The preferred approach is to compare against the subset of LampPurposes the application supports.
Requirements
Header: Declared in LampArray.h.
See also
Lighting API Overview
ILampArray::GetIndicesCountForPurposes
ILampArray::GetIndicesForPurposes
ILampInfo::GetPurposes