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Populates a buffer of Lamp indices that support a given set of LampPurposes. Prior to calling this method, the maximum buffer size should be obtained by calling ILampArray::GetIndicesCountForPurposes.
Syntax
void GetIndicesForPurposes(
LampPurposes lampPurposes,
uint32_t lampIndicesCount,
uint32_t * lampIndices)
Parameters
lampPurposes Type: LampPurposes
The desired set of LampPurposes.
lampIndicesCount
Type: uint32_t
The size of the buffer to populate.
lampIndices _Out_writes_(lampIndicesCount) Type: uint32_t*
The Lamp indices buffer. Indices written into the buffer are for Lamps that match all of the flags in lampPurposes.
Return value
Type: void
Remarks
The following code demonstrates how to set a color for all branding Lamps on an ILampArray:
void UpdateBrandingLamps(ILampArray* lampArray)
{
// Get the number of Branding lamps
LampPurposes purposes = LampPurposes::Branding;
uint32_t indicesCount = lampArray->GetIndicesCountForPurposes(purposes);
// Allocate and populate a buffer with the indices of those Lamps
std::vector<uint32_t> indicesBuffer(indicesCount);
lampArray->GetIndicesForPurposes(purposes, indicesCount, indicesBuffer.data());
// Set color for all Branding Lamps to red.
std::vector<LampArrayColor> colorsBuffer(indicesCount);
for (uint32_t i = 0; i < indicesCount; i++)
{
colorsBuffer[i] = { 0xFF /* r */, 0x0 /* g */, 0x0 /* b */, 0xFF /* a */ };
}
lampArray->SetColorsForIndices(indicesCount, indicesBuffer.data(), colorsBuffer.data());
}
Requirements
Header: LampArray.h
Library: xgameplatform.lib
Supported platforms: Xbox One family consoles and Xbox Series consoles
See also
Lighting API Overview
ILampArray::GetIndicesCountForPurposes
ILampArray::SetColorsForIndices
ILampArray